Competitive Information for Falinks [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Falinks falinks
Base Stats for Falinks

Fighting

Abilities:
Battle ArmorBattle Armor: This Pokemon cannot be struck by a critical hit.
,
DefiantDefiant: This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.


Evolutions / Family:
Falinks

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FalinksVisit Serebii's Pokedex for location, breeding, and other game details about FalinksVisit Bulbapedia for more information about FalinksVisit Pikalytics for competitive usage stats on Falinks

Movesets for Singles


What is a good competitive moveset for Falinks? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Falinks in Pokemon Sword/Shield:

ExcadrillWhimsicottArcanineTyranitarDragapultCharizardRhyperiorGastrodonRotom-MowWeezing-Galar


Falinks is a sensational Fighting-typed Pokemon. It's a pretty common sight to see Falinks out in the 8th generation battlefield. Falinks is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Falinks
Item: Lum Berry / Choice Scarf
Ability: Defiant
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 252 SpD
Moveset:
- Iron Head
- Rock Slide
- No Retreat / Close Combat
- Protect

Special Wall Falinks (Popular/Trending)

Falinks is a wonderful Special Wall. It was designed to take a mighty amount of hits from special attacks while dealing some decent damage. Choice Scarf will increase Falinks's speed by 1.5x but will lock you into the first move you pick. With Defiant, Falinks's attack is raised by 2 for each of its stats that is lowered by a foe.

Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
No Retreat is a status move (raises all stats by 1 stage (not acc/eva). traps Falinks).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Falinks's defense and special defense by 1 stage).
Protect is a status move (prevents moves from affecting your Falinks this turn).




Species: Falinks
Item: Life Orb / White Herb
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat / Superpower
- First Impression
- Poison Jab
- Iron Head

Physical Sweeper Falinks (Defiant)

Falinks is a phenomenal Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Falinks from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Falinks's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Defiant, Falinks's attack is raised by 2 for each of its stats that is lowered by a foe.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Falinks's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Falinks's attack and defense by 1 stage).
First Impression is a physical priority-increased 90-base power Bug-type move (hits first. first turn out only).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Falinks? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Falinks in Pokemon Sword/Shield:

PolteageistKlinklangWeezing-GalarToxtricityDittoVanilluxeDuraludonRibombeeOrbeetleGalvantulaDubwoolGarbodor


Species: Falinks
Item: Life Orb / White Herb
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat / Superpower
- Rock Slide
- First Impression
- Poison Jab

Doubles Physical Sweeper Falinks (Defiant)

Falinks is an outstanding Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Falinks from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Falinks's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Defiant, Falinks's attack is raised by 2 for each of its stats that is lowered by a foe.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Falinks's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Falinks's attack and defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
First Impression is a physical priority-increased 90-base power Bug-type move (hits first. first turn out only).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Movepool


Wondering what moves can Falinks learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
First Impression
90
100%
10
Hits first. First turn out only.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Megahorn
120
85%
10
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Smart Strike
70
--
10
This move does not check accuracy.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
No Retreat
--
--
5
Raises all stats by 1 (not acc/eva). Traps user.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swords Dance
--
--
20
Raises the user's Attack by 2.

Combo List


These are a list of several common move combinations Falinks can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Falinks

Create a build


Have an idea in mind for Falinks that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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