Competitive Information for Mandibuzz [Sword/Shield]
Dark / Flying
Abilities:
Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
This Pokemon is immune to powder moves, Sandstorm or Hail damage, Effect Spore.
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
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Movesets for Singles
Looking for a competitive moveset for Mandibuzz? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Mandibuzz, the renowned Dark and Flying-typed Pokémon! It's a sight to see Mandibuzz out in the 8th generation battlefield. It is weak to Electric, Fairy, Ice, and Rock-typed attacks. Uncover the best movesets for Mandibuzz below and optimize your gameplay!
Item: Wacan Berry / Focus Sash
Ability: Overcoat
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 252 Def / 8 SpD
Moveset:
- U-turn
- Tailwind / Brave Bird
- Taunt / Foul Play
- Whirlwind
Mandibuzz thrives as a spectacular Physical Wall perfect for single battles. This build is crafted to withstand physical attacks and hit back effectively. Focus Sash helps protect Mandibuzz from being one-shotted and allowing it to atleast use a crucial move when brought out. With Overcoat, Mandibuzz is immune to powder moves sandstorm or hail damage effect spore. With a Wacan Berry equipped to it, halves damage taken from a supereffective electric-type attack then the Wacan Berry gets consumed.
◆ Tailwind is a status move (for 4 turns, allies' speed is doubled).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Whirlwind is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/maa276
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Lash Out / Knock Off
- Brave Bird / Sky Attack
- Rock Tomb / Retaliate
- U-turn
Mandibuzz thrives as a notable Physical Sweeper perfect for single battles. The intention of this moveset is to overwhelm foes with forceful physical moves. White Herb will reset Mandibuzz's negative stat changes once. Weakness Policy activates if Mandibuzz is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages. This ability also combos well with Lash Out, doubling it's power when Weak Armor is triggered. Rock Tomb was added to provide additional threat coverage.
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. High crit).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Retaliate is a physical 70-base power Normal-type move (power doubles if an ally fainted last turn).
◆ U-turn is a physical 70-base power Bug-type move (Mandibuzz switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/mba276
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Dark Pulse / Foul Play
- Air Slash / Gust
- Heat Wave / Incinerate
- Shadow Ball
Mandibuzz makes an a sensational Special Sweeper in single battles. It was designed to crush rivals using devastating special attacks. White Herb will reset Mandibuzz's negative stat changes once. Weakness Policy activates if Mandibuzz is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/mca276
Item: Leftovers
Ability: Overcoat
Nature: Careful (+SpD, -SpA)
EVs: 248 Hp / 216 SpD / 44 Spe
Moveset:
- Roost
- Taunt
- Toxic
- Whirlwind
When it comes to single battles, Mandibuzz shines as a brilliant Special Wall. This moveset was constructed to absorb special attacks and counter with decent force. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's health points every turn. With Overcoat, Mandibuzz is immune to powder moves sandstorm or hail damage effect spore.
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Whirlwind is a status move (forces the target to switch to a random ally).
Note: This moveset is vulnerable to Taunt. Ensure you include at least one damage-dealing move to avoid this risk.
Link (click to copy):
https://hohoushome.com/b/mda276
Item: Leftovers
Ability: Overcoat
Nature: Impish (+Def, -SpA)
EVs: 248 Hp / 136 Def / 108 SpD / 16 Spe
Moveset:
- Foul Play
- Roost
- Knock Off / Toxic
- Taunt / Swagger
Dominating single battles, Mandibuzz is an extraordinary Double Wall. This moveset focuses to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's healthiness every turn. With Overcoat, Mandibuzz is immune to powder moves sandstorm or hail damage effect spore. Best used against physical attackers.
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Link (click to copy):
https://hohoushome.com/b/mea276
Item: Leftovers
Ability: Overcoat
Nature: Impish (+Def, -SpA)
EVs: 240 Hp / 52 Def / 216 SpD
Moveset:
- Foul Play
- Roost
- Taunt / Whirlwind
- Toxic / Swagger
Mandibuzz is an awesome Double Wall to use for single battles. This moveset design focuses to balance defenses for both physical and special attacks. Leftovers are always a great recovery option to ensure Mandibuzz last longer regaining it's health points every turn. With Overcoat, Mandibuzz is immune to powder moves sandstorm or hail damage effect spore. Sorry for adding another build of Mandibzz but this Pokemon is easily becoming another of my favorites.
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Taunt is a status move (target can't use status moves its next 3 turns).
◆ Whirlwind is a status move (forces the target to switch to a random ally).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Link (click to copy):
https://hohoushome.com/b/mfa276
Movesets for Doubles
Need a strong doubles moveset for Mandibuzz? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Lash Out / Knock Off
- Brave Bird / Sky Attack
- Rock Tomb / Retaliate
- U-turn
Mandibuzz proves to be a marvelous Physical Sweeper for double battles. The main aim of this moveset is to crush rivals using brute physical attacks. White Herb will reset Mandibuzz's negative stat changes once. Weakness Policy activates if Mandibuzz is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages. This ability also combos well with Lash Out, doubling it's power when Weak Armor is triggered. Rock Tomb was added to provide additional threat coverage.
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. High crit).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Retaliate is a physical 70-base power Normal-type move (power doubles if an ally fainted last turn).
◆ U-turn is a physical 70-base power Bug-type move (Mandibuzz switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/naa276
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Snarl / Dark Pulse
- Air Slash / Gust
- Shadow Ball
When it comes to double battles, Mandibuzz shines as an incredible Special Sweeper. This moveset is tailored to crush rivals using powerful special attacks. White Herb will reset Mandibuzz's negative stat changes once. Weakness Policy activates if Mandibuzz is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Mandibuzz it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/nba276
Movepool
Want to know what moves Mandibuzz can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Mandibuzz.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mandibuzz can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Mandibuzz
- Moves: Swagger + Flatter
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Flatter + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Weak armor + Move: Lash out
- Ability: Weak armor + Item: White herb
- Ability: Weak armor + Item: Weakness policy
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that Break Screens: Defog
- Moves that inflict status: Toxic
Moves that boost Mandibuzz's stats
- Iron Defense
- Nasty Plot
- Steel Wing
Most notable and possible best moves for Mandibuzz
- Brave Bird
- Fake Tears
- Foul Play
- Knock Off
- Lash Out
- Protect
- Rest
- Roost
- Snarl
- Steel Wing
- Tailwind
- Taunt
- Toxic
- U-turn
- Whirlwind
Common Effort Values for Mandibuzz in Sword and Shield
- Impish Nature ( 248/0/252/0/8/0 )
- Careful Nature ( 252/0/0/0/124/132 )
- Optimize Mandibuzz's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Mandibuzz. Top rated Mandibuzz Sword/Shield movesets. You can find Mandibuzz builds Sword/Shield. Mandibuzz movesets Sword/Shield are listed here. VGC Mandibuzz Competitive Movesets can be found here. Find various EV spreads, find the best nature for Mandibuzz in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution