Competitive Information for Rotom (Heat) [Sword/Shield]
Electric / Fire
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
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Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Rotom-heat? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Rotom-Heat, a superior Pokémon that excels with Electric and Fire typing! Rotom-Heat is a common Pokémon to see in the SS metagame. It is weak to Ground, Rock, and Water-typed attacks. Explore the movesets below to see how Rotom-Heat performs in battles.
Item: Sitrus Berry / Safety Goggles
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 244 Hp / 12 Def / 116 SpA / 4 SpD / 132 Spe
Moveset:
- Overheat
- Thunderbolt
- Nasty Plot
- Protect
Rotom proves to be a marvelous Special Tank for single battles. The main aim of this moveset is to handle special hits and respond with decent damage. The Sitrus Berry will restore 1/4th of Rotom's max HP when it reaches below half health and gets consumed. Safety Goggles grant Rotom immunity to powder and spore moves along with damage from hail and sandstorm. With Levitate, Rotom is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Rotom unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Nasty Plot is a status move (raises your Rotom's special attack by 2 stages).
◆ Protect is a status move (prevents moves from affecting your Rotom this turn).
Link (click to copy):
https://hohoushome.com/b/mab1df
Item: Throat Spray / Eject Pack
Ability: Levitate
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat
- Thunderbolt / Discharge
- Hyper Voice / Round
- Dark Pulse / Foul Play
Rotom thrives as an impressive Special Sweeper perfect for single battles. It was designed to overwhelm foes with intense special power. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and boosts Rotom's special attack stat by 2 stages. With Levitate, Rotom is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Rotom unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Rotom's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/mbb1df
Movesets for Doubles
Need a strong doubles moveset for Rotom-heat? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Safety Goggles
Ability: Levitate
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 140 Def / 108 SpA / 4 SpD / 4 Spe
Moveset:
- Nasty Plot
- Overheat
- Thunderbolt
- Protect
When it comes to double battles, Rotom shines as an extraordinary Physical Wall. This particular build was popular during previous competitions. It's goal is to absorb physical damage and return fire with decent force. Safety Goggles grant Rotom immunity to powder and spore moves along with damage from hail and sandstorm. With Levitate, Rotom is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Rotom unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Rotom's special attack by 2 stages).
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Protect is a status move (prevents moves from affecting your Rotom this turn).
Link (click to copy):
https://hohoushome.com/b/nab1df
Item: Throat Spray / Eject Pack
Ability: Levitate
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Discharge / Electroweb
- Hyper Voice / Round
- Overheat
- Dark Pulse / Foul Play
Rotom thrives as a terrific Special Sweeper perfect for double battles. This moveset is formulated to take down the opponent's team with formidable special power. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Round) and strengthens Rotom's special attack stat by 2 stages. With Levitate, Rotom is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Rotom unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Rotom's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Rotom's special attack by 2 stages).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Link (click to copy):
https://hohoushome.com/b/nbb1df
Movepool
Want to know what moves Rotom-heat can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Rotom-heat.
Damage Modifiers:
Combo List
These are a list of several common move combinations Rotom-heat can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Rotom-heat
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Nasty plot + Stored power
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Moves: Stored power + Psych up
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Helping Hand, Protect, Sucker Punch
- Moves that Break Screens: Defog
- Moves that inflict status (and combo with the move Hex): Will-O-Wisp, Thunder Wave, Toxic
Moves that boost Rotom-heat's stats
- Charge
- Charge Beam
- Nasty Plot
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Rotom-heat
- Ally Switch
- Light Screen
- Nasty Plot
- Overheat
- Protect
- Reflect
- Rest
- Stored Power
- Thunderbolt
- Toxic
- Volt Switch
Common Effort Values for Rotom-heat in Sword and Shield
- Modest Nature ( 244/0/12/116/4/132 )
- Modest Nature ( 228/0/4/36/4/236 )
- Optimize Rotom-heat's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Rotom-heat. Top rated Rotom-heat Sword/Shield movesets. You can find Rotom-heat builds Sword/Shield. Rotom-heat movesets Sword/Shield are listed here. VGC Rotom-heat Competitive Movesets can be found here. Find various EV spreads, find the best nature for Rotom-heat in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution