Competitive Information for Trapinch [Sword/Shield]
Ground
Abilities:
Prevents opposing Pokemon from choosing to switch out unless they are airborne.
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
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Movesets for Singles
Looking for a competitive moveset for Trapinch? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Trapinch, the high-quality Ground-typed Pokémon! Trapinch is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Grass, Ice, and Water-typed attacks. Explore the movesets below to see how Trapinch performs in battles.
Item: Focus Sash / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Superpower / Rock Smash
- Rock Slide / Double-Edge
- First Impression / Bug Bite
Trapinch proves to be a stupendous Physical Sweeper for single battles. This setup is intended to overwhelm foes with lethal physical attacks. Focus Sash helps protect Trapinch from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. Rock Slide was added to provide additional threat coverage.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ First Impression is a physical priority-increased 90-base power Bug-type move (hits first. First turn out only).
◆ Bug Bite is a physical 60-base power Bug-type move (Trapinch steals and eats the target's berry).
Link (click to copy):
https://hohoushome.com/b/maa148
Item: Choice Band
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Superpower / Quick Attack
- Crunch
- Rock Slide
- Earthquake
In single battles, Trapinch's Physical Tank role is a first-rate. It attempts to withstand physical attacks and hit back effectively. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Hyper Cutter, prevents other pokemon from lowering Trapinch's attack stat stage.
◆ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/mba148
Movesets for Doubles
Need a strong doubles moveset for Trapinch? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Shell Bell / Eject Pack
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Superpower / Rock Smash
- Double-Edge / Body Slam
Trapinch thrives as a pretty decent Physical Sweeper perfect for double battles. It's goal is to overwhelm foes with destructive physical moves. The Shell Bell item option is to help Trapinch recover from the recoil damage it may take from Double-Edge. With Arena Trap, prevents opposing pokemon from choosing to switch out unless they are airborne. With a Eject Pack equipped to it, if Trapinch's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/naa148
Movepool
Want to know what moves Trapinch can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Trapinch.
Damage Modifiers:
Combo List
These are a list of several common move combinations Trapinch can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Trapinch
- Moves: Sunny day + Solar beam
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Sheer force + Item: Life orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Mud Shot
- Ability: Sheer Force + Additional Effect Move: Astonish
- Ability: Sheer Force + Additional Effect Move: Bite
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Crunch
- Ability: Sheer Force + Additional Effect Move: Earth Power
- Ability: Sheer Force + Additional Effect Move: Headbutt
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Scorching Sands
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Sheer Force + Additional Effect Move: Struggle Bug
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Endure, Protect, Feint, First Impression, Quick Attack
- Moves that inflict status: Scorching Sands, Toxic
Most notable and possible best moves for Trapinch
- Earthquake
- Protect
- Rest
- Toxic
Common Effort Values for Trapinch in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Trapinch's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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