Competitive Information for Xatu [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Xatu xatu
Base Stats for Xatu

Psychic / Flying

Abilities:
SynchronizeSynchronize: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
,
Early BirdEarly Bird: This Pokemon's sleep counter drops by 2 instead of 1.
,
Magic BounceMagic Bounce: This Pokemon blocks certain status moves and bounces them back to the user.


Evolutions / Family:
Natu
Xatu

Weakness Chart for Psychic/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
2x
  
0.25x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
0.5x
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for XatuVisit Serebii's Pokedex for location, breeding, and other game details about XatuVisit Bulbapedia for more information about Xatu

Movesets for Singles


What is a good competitive moveset for Xatu? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Xatu in Pokemon Sword/Shield:

GalladeEscavalierUmbreonGoodraObstagoonSirfetch'dIndeedee-FLaprasArcanineHawlucha


Xatu is an astounding Psychic and Flying-typed Pokemon. Xatu is a pretty common Pokemon to see in Generation 8. Xatu is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks.


Species: Xatu
Item: Wiki Berry / Focus Sash
Ability: Magic Bounce
Nature: Bold (+Def, -Atk)
EVs: 4 Def / 252 SpD / 252 Spe
Moveset:
- Psychic / Imprison
- Giga Drain
- Tailwind / Roost
- Trick Room

Support Xatu (Popular/Trending)

Xatu is a remarkable Support. Focus Sash helps protect Xatu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Magic Bounce, Xatu blocks certain status moves and bounces them back to the user.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Imprison is a status move (no foe can use any move known by your Xatu).
Giga Drain is a special 75-base power Grass-type move (Xatu recovers 50% of the damage dealt).
Tailwind is a status move (for 4 turns, allies' speed is doubled).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Xatu
Item: Life Orb / Focus Sash
Ability: Magic Bounce
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Air Slash
- Heat Wave
- Shadow Ball

Special Sweeper Xatu (Magic Bounce)

Xatu is a fabulous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Xatu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Xatu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Bounce, Xatu blocks certain status moves and bounces them back to the user.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Xatu
Item: Light Clay
Ability: Magic Bounce
Nature: Bold (+Def, -Atk)
EVs: 248 Hp / 104 Def / 156 SpD
Moveset:
- Roost
- Reflect
- Light Screen
- Night Shade / Psychic

Xatu Double Wall (Magic Jammer)

Xatu is an outstanding Double Wall. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Magic Bounce, Xatu blocks certain status moves and bounces them back to the user.

Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Reflect is a status move (for 5 turns, physical damage to allies is halved).
Light Screen is a status move (for 5 turns, special damage to allies is halved).
Night Shade is a special 0-base power Ghost-type move (does damage equal to your Xatu's level).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Xatu? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Xatu in Pokemon Sword/Shield:

ToxapexDracovishKyuremKommo-oSylveonJirachiUmbreonVenusaurQuagsireTorkoalAvaluggCharizard


Species: Xatu
Item: Life Orb / Focus Sash
Ability: Magic Bounce
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave
- Dazzling Gleam
- Psychic / Psyshock
- Air Slash

Doubles Special Sweeper Xatu (Magic Bounce)

Xatu is an astounding Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Xatu from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Xatu's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magic Bounce, Xatu blocks certain status moves and bounces them back to the user.

Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Xatu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Future Sight
120
100%
10
Hits two turns after being used.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Drill Peck
80
100%
20
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Giga Impact
150
90%
5
User cannot move next turn.
Peck
35
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confuse Ray
--
100%
10
Confuses the target.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psycho Shift
--
100%
10
Transfers the user's status ailment to the target.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Simple Beam
--
100%
15
The target's Ability becomes Simple.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Teleport
--
--
20
User switches out.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.

Combo List


These are a list of several common move combinations Xatu can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Xatu

Create a build


Have an idea in mind for Xatu that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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