Competitive Information for Charmeleon [Scarlet/Violet]
Fire
Abilities:
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
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Movesets for Singles
Looking for a competitive moveset for Charmeleon? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Charmeleon, a noteworthy Pokémon known for its Fire typing! Charmeleon is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Ground, Rock, and Water-typed attacks. Discover Charmeleon's movesets below and unleash its potential in battles!
Item: Focus Sash / Choice Band
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Shadow Claw
- Thunder Punch / Slash
Charmeleon is an exquisite Physical Sweeper for single battles. This technique aims to take down the opponent's team with devastating physical power. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Charmeleon's physical moves by 1.5x at the cost of locking you into the first move you pick. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
◆ Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/oaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Weather Ball
- Dragon Pulse / Dragon Breath
- Tera Blast
- Ancient Power
Charmeleon is a magnificent Special Sweeper for single battles. This moveset is formulated to take down the opponent's team with forceful special moves. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
◆ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.
◆ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/oba5
Movesets for Doubles
Need a strong doubles moveset for Charmeleon? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Rock Slide
- Breaking Swipe / Outrage
- Shadow Claw
Charmeleon is popular Physical Sweeper for double battles. It's primary goal is to take down the opponent's team with powerful physical power. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Charmeleon's physical moves by 1.5x at the cost of locking you into the first move you pick. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Breaking Swipe is a physical 60-base power Dragon-type move (100% chance to lower the foes attack by 1 stage).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/paa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Overheat
- Dragon Pulse / Dragon Breath
- Tera Blast
- Ancient Power
Charmeleon is a stunning Special Sweeper for double battles. This moveset design focuses to take down the opponent's team with heavy-hitting special attacks. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Charmeleon's special attack by 2 stages).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
◆ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/pba5
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Rock moves are bad against Steel/Fighting/Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Charmeleon is: Flying, Steel, Fighting, Ground, Water, Dragon or Grass
Select a Tera-type:
Teratype Bug movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmeleon is a remarkable 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a good amount of physical hits while dealing some decent damage. It's meant to take a good amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a great amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qaaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a stupendous 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a considerable amount of physical hits while dealing some decent damage. It tries to take a considerable amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a hefty amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qaba5
Teratype Dark movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Crunch / Tera Blast
- Outrage / Dragon Claw
- Slash / Body Slam
Charmeleon is pretty popular 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a decent amount of physical hits while dealing some decent damage. It's designed to take a decent amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Crunch is a physical TERA-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a great amount of damage.
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a pretty decent 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a nice amount of physical hits while dealing some decent damage. It is primarily designed to take a nice amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qbba5
Teratype Dragon movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Tera Blast
- Brick Break / Slash
- Shadow Claw
Charmeleon is pretty popular 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a good amount of physical hits while dealing some decent damage. It attempts to take a good amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Brick Break was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical TERA-boosted 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qcaa5
Item: Blunder Policy / Life Orb
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dragon Pulse / Tera Blast
- Ancient Power
- Will-O-Wisp
Charmeleon is a spectacular 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a hefty amount of physical hits while dealing some decent damage. It tries to take a hefty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Blunder Policy equipped, it if Charmeleon misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Dragon Pulse is a special TERA-boosted 85-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/qcba5
Teratype Electric movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast / Thunder Punch
- Slash / Body Slam
Charmeleon is a pretty decent 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a large amount of physical hits while dealing some decent damage. It's designed to take a large amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qdaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a fabulous 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a considerable amount of physical hits while dealing some decent damage. It tries to take a considerable amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qdba5
Teratype Fairy movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmeleon is a fabulous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a mighty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qeaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is pretty popular 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a considerable amount of physical hits while dealing some decent damage. It attempts to take a considerable amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qeba5
Teratype Fighting movesets for Charmeleon
Item: Shell Bell / Expert Belt
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast / Brick Break
- Shadow Claw / Crunch
Charmeleon is popular 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a considerable amount of physical hits while dealing some decent damage. It's designed to take a considerable amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Charmeleon's super effective moves by 20%. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Shadow Claw or Crunch are added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a mighty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Brick Break is a physical TERA-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qfaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is an awesome 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a substantial amount of physical hits while dealing some decent damage. It is designed to take a substantial amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a large amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qfba5
Teratype Fire movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Tera Blast
- Outrage / Dragon Claw
- Thunder Punch / Slash
- Shadow Claw
Charmeleon is a wonderful 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a good amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a good amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a considerable amount of damage.
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qgaa5
Item: Blunder Policy / Life Orb
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dragon Pulse / Dragon Breath
- Ancient Power
- Will-O-Wisp
Charmeleon is a marvelous 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a hefty amount of physical hits while dealing some decent damage. This moveset is designed to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Blunder Policy equipped, it if Charmeleon misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a substantial amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/qgba5
Teratype Flying movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmeleon is an outstanding 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a nice amount of physical hits while dealing some decent damage. It attempts to take a nice amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qhaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a stupendous 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a decent amount of physical hits while dealing some decent damage. It is meant to take a decent amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qhba5
Teratype Ghost movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Shadow Claw / Tera Blast
- Outrage / Dragon Claw
- Slash / Body Slam
Charmeleon is a phenomenal 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a large amount of physical hits while dealing some decent damage. It's primary goal is to take a large amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Shadow Claw is a physical TERA-boosted 70-base power Ghost-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a considerable amount of damage.
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qiaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a decent 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a mighty amount of physical hits while dealing some decent damage. It's designed to take a mighty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qiba5
Teratype Grass movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Thunder Punch / Slash
Charmeleon is a spectacular 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a substantial amount of physical hits while dealing some decent damage. It is designed to take a substantial amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a nice amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qjaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is popular 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a good amount of physical hits while dealing some decent damage. It's meant to take a good amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a substantial amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qjba5
Teratype Ground movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Thunder Punch / Slash
Charmeleon is a stupendous 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a great amount of physical hits while dealing some decent damage. It is primarily designed to take a great amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qkaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a sensational 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a substantial amount of physical hits while dealing some decent damage. This moveset attempts to take a substantial amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a considerable amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qkba5
Teratype Ice movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmeleon is an interesting 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a substantial amount of physical hits while dealing some decent damage. It is primarily designed to take a substantial amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qlaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a pretty decent 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a decent amount of physical hits while dealing some decent damage. It's goal is to take a decent amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qlba5
Teratype Normal movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Slash / Body Slam
- Outrage / Dragon Claw
- Shadow Claw
Charmeleon is a spectacular 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a considerable amount of physical hits while dealing some decent damage. It's designed to take a considerable amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Slash is a physical TERA-boosted 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qmaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is popular 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a great amount of physical hits while dealing some decent damage. It attempts to take a great amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qmba5
Teratype Poison movesets for Charmeleon
Item: Shell Bell / Expert Belt
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Shadow Claw / Crunch
Charmeleon is a remarkable 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a good amount of physical hits while dealing some decent damage. It is meant to take a good amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Charmeleon's super effective moves by 20%. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Shadow Claw or Crunch are added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qnaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a notable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a substantial amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qnba5
Teratype Psychic movesets for Charmeleon
Item: Shell Bell / Expert Belt
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Shadow Claw / Crunch
Charmeleon is an awesome 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a great amount of physical hits while dealing some decent damage. This moveset is designed to take a great amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Charmeleon's super effective moves by 20%. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Shadow Claw or Crunch are added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qoaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a fabulous 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a hefty amount of physical hits while dealing some decent damage. It's designed to take a hefty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qoba5
Teratype Rock movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast / Rock Slide
- Thunder Punch / Slash
Charmeleon is a wonderful 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a great amount of physical hits while dealing some decent damage. This moveset attempts to take a great amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a mighty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qpaa5
Item: Blunder Policy / Eject Pack
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast / Ancient Power
- Dragon Pulse / Dragon Breath
- Will-O-Wisp
Charmeleon is a pretty decent 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Blunder Policy equipped, it if Charmeleon misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed. With a Eject Pack equipped, it if Charmeleon's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Ancient Power is a special TERA-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/qpba5
Teratype Steel movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Tera Blast
- Outrage / Dragon Claw
- Slash / Body Slam
Charmeleon is an awesome 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a great amount of physical hits while dealing some decent damage. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a considerable amount of damage.
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qqaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is an astounding 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a considerable amount of physical hits while dealing some decent damage. It is designed to take a considerable amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a mighty amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qqba5
Teratype Water movesets for Charmeleon
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmeleon is a marvelous 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a hefty amount of physical hits while dealing some decent damage. It attempts to take a hefty amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmeleon recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a nice amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qraa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmeleon is a pretty decent 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a mighty amount of physical hits while dealing some decent damage. It's meant to take a mighty amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qrba5
Movepool
Want to know what moves Charmeleon can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Charmeleon.
Damage Modifiers:
Combo List
These are a list of several common move combinations Charmeleon can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Charmeleon
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Ability: Blaze + Item: Focus sash
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Will-O-Wisp
Moves that boost Charmeleon's stats
- Ancient Power
- Belly Drum
- Dragon Dance
- Flame Charge
- Metal Claw
- Rage
- Swords Dance
Most notable and possible best moves for Charmeleon
- Protect
- Rest
Common Effort Values for Charmeleon in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Charmeleon's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Charmeleon. Top rated Charmeleon Scarlet/Violet movesets. You can find Charmeleon builds Scarlet/Violet. Charmeleon movesets Scarlet/Violet are listed here. VGC Charmeleon Competitive Movesets can be found here. Find various EV spreads, find the best nature for Charmeleon in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Charizard evolution