Competitive Information for Houndoom [Scarlet/Violet]
Dark / Fire
Abilities:
This Pokemon's sleep counter drops by 2 instead of 1.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Houndoom? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Houndoom, the notable Dark and Fire-typed Pokémon! It's a sight to see Houndoom out in the 9th generation battlefield. It is weak to Fighting, Ground, Rock, and Water-typed attacks. Check out the movesets listed below to learn more about Houndoom's strategies.
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Foul Play / Crunch
- Thunder Fang / Double-Edge
- Psychic Fangs
Houndoom is a decent Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with heavy-hitting physical attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Fang was added to provide additional threat coverage.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Houndoom's last move failed).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/oaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Mud Shot / Hyper Voice
- Sludge Bomb
Houndoom is a phenomenal Special Sweeper for single battles. This approach seeks to take down the opponent's team with destructive special moves. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Mud Shot was added to provide additional threat coverage.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/obae5
Item: White Herb
Ability: Unnerve
Nature: Quiet (+SpA, -Spe)
EVs: 27 Hp / 236 SpA / 247 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Overheat
- Fire Blast
Houndoom is a first-rate Special Tank for single battles. The objective of this moveset is to take a large amount of hits from special attacks while dealing some decent damage. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). With Unnerve, while Houndoom is active it prevents opposing pokemon from using their berries.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/ocae5
Item: Focus Band
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
EVs: 240 Hp / 15 Def / 240 SpA / 15 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Flamethrower
- Fire Blast
Houndoom is a stupendous Special Tank for single battles. It's designed to take a mighty amount of hits from special attacks while dealing some decent damage. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. With a Focus Band equipped to it, Houndoom has a 10% chance to survive an attack that would ko it with 1 hp.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/odae5
Movesets for Doubles
Need a strong doubles moveset for Houndoom? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Foul Play / Crunch
- Thunder Fang / Double-Edge
- Psychic Fangs
Houndoom is a decent Physical Sweeper for double battles. This setup is intended to take down the opponent's team with potent physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Fang was added to provide additional threat coverage.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Houndoom's last move failed).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/paae5
Item: Focus Sash / Throat Spray
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Burning Jealousy
- Hyper Voice / Tera Blast
- Foul Play / Snarl
- Sludge Bomb
Houndoom is pretty popular Special Sweeper for double battles. This moveset is formulated to take down the opponent's team with overwhelming special moves. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice or Snarl) and strengthens Houndoom's special attack stat by 2 stages. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
◆ Burning Jealousy is a special STAB-boosted 70-base power Fire-type move (100% burns a target that had a stat rise this turn).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
◆ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/pbae5
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fighting moves are bad against Ghost.
Ground moves are bad against Flying.
Rock moves are bad against Steel/Fighting/Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Houndoom is: Ghost, Flying, Steel, Fighting, Ground, Water, Dragon or Grass
Terastallizing into one of it's default typings ( Dark or Fire ) could also prove helpful.
Select a Tera-type:
Teratype Bug movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is pretty popular Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qaaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is an astounding Special Sweeper in single battles. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qabae5
Teratype Dark movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Foul Play / Tera Blast
- Flare Blitz / Fire Fang
- Psychic Fangs
- Body Slam / Facade
Houndoom is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Houndoom).
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Houndoom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qbaae5
Item: Focus Sash / Throat Spray
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Foul Play / Tera Blast
- Overheat / Flamethrower
- Sludge Bomb
- Hyper Voice / Hyper Beam
Houndoom is a remarkable Special Sweeper in single battles. It was designed to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and increases Houndoom's special attack stat by 2 stages. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
♦ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qbbae5
Teratype Dragon movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is popular Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qcaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is an extraordinary Special Sweeper in single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dragon-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qcbae5
Teratype Electric movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast / Thunder Fang
- Psychic Fangs
Houndoom is pretty popular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Fang is a physical TERA-boosted 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qdaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is an extraordinary Special Sweeper in single battles. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qdbae5
Teratype Fairy movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is a phenomenal Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qeaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is a notable Special Sweeper in single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fairy-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qebae5
Teratype Fighting movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is an interesting Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qfaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is a marvelous Special Sweeper in single battles. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qfbae5
Teratype Fire movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Tera Blast
- Foul Play / Crunch
- Psychic Fangs
- Thunder Fang / Body Slam
Houndoom is pretty popular Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Thunder Fang was added to provide additional threat coverage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qgaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Sludge Bomb
- Mud Shot / Hyper Voice
Houndoom is a wonderful Special Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Mud Shot was added to provide additional threat coverage.
♦ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qgbae5
Teratype Flying movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is a fabulous Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qhaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is a notable Special Sweeper in single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qhbae5
Teratype Ghost movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is a pretty decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qiaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast / Shadow Ball
- Sludge Bomb
Houndoom is a notable Special Sweeper in single battles. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
♦ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qibae5
Teratype Grass movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast / Trailblaze
- Psychic Fangs
Houndoom is a stupendous Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Trailblaze to boost Houndoom for the following turns). Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Houndoom's speed by 1 stage).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qjaae5
Item: Focus Sash / Throat Spray
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast / Solar Beam
- Hyper Voice / Hyper Beam
Houndoom is a sensational Special Sweeper in single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and increases Houndoom's special attack stat by 2 stages. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
♦ Solar Beam is a special TERA-boosted 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/qjbae5
Teratype Ground movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is a wonderful Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qkaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast / Mud Shot
- Sludge Bomb
Houndoom is a marvelous Special Sweeper in single battles. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
♦ Mud Shot is a special TERA-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qkbae5
Teratype Ice movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is a remarkable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qlaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is a fabulous Special Sweeper in single battles. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qlbae5
Teratype Normal movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Body Slam / Tera Blast
- Psychic Fangs
Houndoom is an extraordinary Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qmaae5
Item: Focus Sash / Throat Spray
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Hyper Voice / Tera Blast
- Sludge Bomb
Houndoom is a phenomenal Special Sweeper in single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Houndoom's special attack stat by 2 stages. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Hyper Voice is a special TERA-boosted 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qmbae5
Teratype Poison movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is a marvelous Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qnaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Sludge Bomb / Tera Blast
- Shadow Ball / Hyper Voice
Houndoom is a spectacular Special Sweeper in single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Shadow Ball was added to provide additional threat coverage.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Sludge Bomb is a special TERA-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qnbae5
Teratype Psychic movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Psychic Fangs / Tera Blast
- Body Slam / Facade
Houndoom is an interesting Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Psychic Fangs is a physical TERA-boosted 85-base power Psychic-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Houndoom is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qoaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is a marvelous Special Sweeper in single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qobae5
Teratype Rock movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is a stupendous Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qpaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is an awesome Special Sweeper in single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qpbae5
Teratype Steel movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is an extraordinary Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qqaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is a spectacular Special Sweeper in single battles. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qqbae5
Teratype Water movesets for Houndoom
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Foul Play / Crunch
- Tera Blast
- Psychic Fangs
Houndoom is a remarkable Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Psychic Fangs is a physical 85-base power Psychic-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qraae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Foul Play / Dark Pulse
- Tera Blast
- Sludge Bomb
Houndoom is popular Special Sweeper in single battles. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qrbae5
Movepool
Want to know what moves Houndoom can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Houndoom.
Damage Modifiers:
Combo List
These are a list of several common move combinations Houndoom can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Houndoom
- Moves: Sunny day + Solar beam
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Substitute + Reversal
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Helping Hand, Protect, Feint, Sucker Punch
- Moves that Break Screens: Psychic Fangs
- Moves that inflict status: Burning Jealousy, Will-O-Wisp, Toxic
Moves that boost Houndoom's stats
- Flame Charge
- Howl
- Nasty Plot
- Trailblaze
Most notable and possible best moves for Houndoom
- Destiny Bond
- Howl
- Protect
- Rest
- Snarl
- Taunt
- Toxic
Common Effort Values for Houndoom in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Houndoom's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Houndoom. Top rated Houndoom Scarlet/Violet movesets. You can find Houndoom builds Scarlet/Violet. Houndoom movesets Scarlet/Violet are listed here. VGC Houndoom Competitive Movesets can be found here. Find various EV spreads, find the best nature for Houndoom in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution