Competitive Information for Charmeleon [X/Y]
Fire
Abilities:
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
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Movesets for Singles
Looking for a competitive moveset for Charmeleon? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Charmeleon, the marvelous Fire-typed Pokémon! Charmeleon is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Ground, Rock, and Water-typed attacks. Explore the movesets of Charmeleon below to understand its battle capabilities.
Item: Focus Sash / Choice Band
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Thunder Punch / Double-Edge
- Shadow Claw
For single battles, Charmeleon is a stupendous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with intense physical moves. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Charmeleon's physical moves by 1.5x at the cost of locking you into the first move you pick. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
◆ Dragon Claw is a physical 80-base power Dragon-type move that deals a substantial amount of damage.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/iaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dragon Pulse / Dragon Rage
- Air Cutter
- Ancient Power
Ready for single battles? Charmeleon is an exceptional Special Sweeper. It's primary goal is to overwhelm foes with heavy-hitting special attacks. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
◆ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a hefty amount of damage.
◆ Dragon Rage is a special 0-base power Dragon-type move (deals 40 hp of damage to the target).
◆ Air Cutter is a special 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/iba5
Movesets for Doubles
Need a strong doubles moveset for Charmeleon? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Rock Slide
- Outrage / Dragon Claw
- Thunder Punch / Double-Edge
For double battles, Charmeleon is a magnificent Physical Sweeper. It is designed to crush rivals using heavy-hitting physical attacks. Focus Sash helps protect Charmeleon from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Charmeleon's physical moves by 1.5x at the cost of locking you into the first move you pick. With Blaze, at 1/3 or less of its max hp Charmeleon's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmeleon afterwards).
◆ Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jaa5
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Incinerate
- Air Cutter
- Dragon Pulse / Dragon Rage
- Ancient Power
Charmeleon stands out as an incredible Special Sweeper in double battles. This setup is intended to overwhelm foes with powerful special moves. Choice Specs will increase the damage of Charmeleon's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmeleon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmeleon's sp. Atk is 1.5x; loses 1/8 max hp per turn.
◆ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
◆ Air Cutter is a special 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a considerable amount of damage.
◆ Dragon Rage is a special 0-base power Dragon-type move (deals 40 hp of damage to the target).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/jba5
Movepool
Want to know what moves Charmeleon can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Charmeleon.
Damage Modifiers:
Combo List
These are a list of several common move combinations Charmeleon can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Charmeleon
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Blaze + Item: Focus sash
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Item: Blunder Policy + Move: Dynamic Punch
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Protect, Quick Attack
- Moves that Break Screens: Brick Break
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Charmeleon's stats
- Ancient Power
- Belly Drum
- Defense Curl
- Dragon Dance
- Flame Charge
- Hone Claws
- Howl
- Metal Claw
- Power-Up Punch
- Rage
- Swords Dance
Most notable and possible best moves for Charmeleon
- Blast Burn
- Howl
- Protect
- Rest
- Toxic
Common Effort Values for Charmeleon in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Charmeleon's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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