Competitive Information for Hariyama [X/Y]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Movesets for Singles
Looking for a competitive moveset for Hariyama? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Hariyama, a first-rate Pokémon known for its Fighting typing! Hariyama is a common Pokémon to see in the XY metagame. Don't underestimate it; it can be a hidden gem in the meta. It is weak to Fairy, Flying, and Psychic-typed attacks. Delve into Hariyama's movesets below and strategize for victory!
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Earthquake
- Detect / Protect
Hariyama is a wonderful Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
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Item: Life Orb / Shell Bell
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Double-Edge / Return
- Earthquake
- Knock Off
Hariyama is an awesome Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
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Item: Leftovers
Ability: Thick Fat
Nature: Impish (+Def, -SpA)
EVs: 88 Hp / 199 Atk / 223 Def
Moveset:
- Bullet Punch
- Brick Break
- Sleep Talk
- Rest
Hariyama is a marvelous Physical Tank. It's meant to take a large amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Hariyama last longer regaining it's life every turn. With Thick Fat, fire/ice-type moves against Hariyama deal damage with a halved attacking stat.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Sleep Talk is a status move (Hariyama must be asleep. uses another known move).
♦ Rest is a status move (Hariyama sleeps 2 turns and restores hp and status).
Link (click to copy):
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Movesets for Doubles
Need a strong doubles moveset for Hariyama? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Knock Off / Facade
- Detect / Protect
Hariyama is an interesting Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jaa129
Item: Life Orb / Choice Band
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Bulldoze
- Rock Slide
- Knock Off / Double-Edge
Hariyama is popular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hariyama's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. Knock Off was added to provide additional threat coverage.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jba129
Movepool
Want to know what moves Hariyama can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hariyama.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hariyama can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Hariyama
- Moves: Belly drum + Rest
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Fake Out
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Sheer Force + Additional Effect Move: Headbutt
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Iron Head
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Secret Power
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Sheer Force + Additional Effect Move: Rock Climb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Wide Guard, Bullet Punch, Fake Out, Feint, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Hariyama's stats
- Belly Drum
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Hariyama
- Earthquake
- Fake Out
- Knock Off
- Protect
- Rest
- Toxic
Common Effort Values for Hariyama in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Hariyama's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Hariyama. Top rated Hariyama X/Y movesets. You can find Hariyama builds X/Y. Hariyama movesets X/Y are listed here. VGC Hariyama Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hariyama in X/Y along with competitive movesets. Basic info and Movesets for evolution