Competitive Information for Hoothoot [X/Y]
Normal / Flying
Abilities:
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
This Pokemon's attacks that are not very effective on a target deal double damage.
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Movesets for Singles
Looking for a competitive moveset for Hoothoot? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Hoothoot is here! This terrific Pokémon is Normal and Flying-typed and ready to shine! Hoothoot is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Electric, Ice, and Rock-typed attacks. Explore the movesets of Hoothoot below to understand its battle capabilities.
Item: Shell Bell / Life Orb
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Def
Moveset:
- Double-Edge / Return
- Sky Attack / Wing Attack
- Zen Headbutt
- Steel Wing
Hoothoot is an astounding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
♦ Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/iaaa3
Item: Life Orb / Choice Specs
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 180 Def / 252 SpA
Moveset:
- Hyper Voice / Round
- Synchronoise / Psychic
- Air Cutter / Air Slash
- Heat Wave
Hoothoot is an astounding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Hoothoot's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Hoothoot's type).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/ibaa3
Movesets for Doubles
Need a strong doubles moveset for Hoothoot? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 76 Hp / 252 Atk / 180 Def
Moveset:
- Double-Edge / Return
- Sky Attack / Wing Attack
- Zen Headbutt
- Steel Wing
Hoothoot is a fabulous Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
♦ Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
♦ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Hoothoot's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jaaa3
Item: Life Orb / Choice Specs
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 180 Def / 252 SpA
Moveset:
- Hyper Voice / Round
- Air Cutter / Air Slash
- Synchronoise / Psychic
- Heat Wave
Hoothoot is a decent Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Hoothoot's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Hoothoot's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Hoothoot cannot fall asleep. gaining this ability while asleep cures it.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
♦ Synchronoise is a special 120-base power Psychic-type move (hits adjacent pokemon sharing your Hoothoot's type).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Link (click to copy):
https://hohoushome.com/b/jbaa3
Movepool
Want to know what moves Hoothoot can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hoothoot.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hoothoot can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Hoothoot
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Magic Coat, Protect
- Moves that Break Screens: Defog
- Moves that inflict status: Hypnosis, Toxic
Moves that boost Hoothoot's stats
- Agility
- Ominous Wind
- Silver Wind
- Steel Wing
- Work Up
Most notable and possible best moves for Hoothoot
- Protect
- Reflect
- Rest
- Roost
- Toxic
Common Effort Values for Hoothoot in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Hoothoot's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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