Competitive Information for Houndoom [X/Y]
Dark / Fire
Abilities:
This Pokemon's sleep counter drops by 2 instead of 1.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Houndoom? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover Houndoom, an exceptional Pokémon with Dark and Fire attributes! It's to see Houndoom show up as a X/Y opponent. It is weak to Fighting, Ground, Rock, and Water-typed attacks. Check out the movesets listed below to learn more about Houndoom's strategies.
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Sucker Punch / Crunch
- Double-Edge / Return
- Fire Fang / Flame Charge
- Thunder Fang
Houndoom is pretty popular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Houndoom for the following turns). Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Houndoom's speed by 1 stage).
♦ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/iaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Dark Pulse / Snarl
- Sludge Bomb
- Hyper Voice / Hyper Beam
Houndoom is a stupendous Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/ibae5
Item: Leftovers
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
EVs: 4 Hp / 252 Atk / 252 SpA
Moveset:
- Flame Charge
- Pursuit
- Super Fang
- Fire Blast
Houndoom is popular Mixed Sweeper. Leftovers are always a great recovery option to ensure Houndoom last longer regaining it's health every turn. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Pursuit is a physical STAB-boosted 40-base power Dark-type move (power doubles if a foe is switching out).
♦ Super Fang is a physical 0-base power Normal-type move (does damage equal to 1/2 target's current hp).
♦ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/icae5
Item: White Herb
Ability: Unnerve
Nature: Quiet (+SpA, -Spe)
EVs: 27 Hp / 236 SpA / 247 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Overheat
- Fire Blast
Houndoom is popular Special Tank. It's designed to take a decent amount of hits from special attacks while dealing some decent damage. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). With Unnerve, while Houndoom is active it prevents opposing pokemon from using their berries.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
♦ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/idae5
Item: Focus Band
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
EVs: 240 Hp / 15 Def / 240 SpA / 15 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Dream Eater / Flamethrower
- Fire Blast
Houndoom is a marvelous Special Tank. It is primarily designed to take a nice amount of hits from special attacks while dealing some decent damage. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Dream Eater is a special 100-base power Psychic-type move (Houndoom gains 1/2 hp inflicted. sleeping target only).
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Fire Blast is a special STAB-boosted 110-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/ieae5
Movesets for Doubles
Need a strong doubles moveset for Houndoom? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Sucker Punch / Crunch
- Double-Edge / Return
- Fire Fang / Flame Charge
- Thunder Fang
Houndoom is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Houndoom for the following turns). Choice Band will increase the damage of Houndoom's physical moves by 1.5x at the cost of locking you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Houndoom's speed by 1 stage).
♦ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/jaae5
Item: Focus Sash / Choice Specs
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Incinerate
- Hyper Voice / Hyper Beam
- Snarl / Dark Pulse
- Sludge Bomb
Houndoom is a marvelous Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Houndoom's special moves by 1.5x but will lock you into the first move you pick. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/jbae5
Movepool
Want to know what moves Houndoom can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Houndoom.
Damage Modifiers:
Combo List
These are a list of several common move combinations Houndoom can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Houndoom
- Moves: Sunny day + Solar beam
- Moves: Swagger + Foul play
- Moves: Endure + Reversal
- Moves: Swagger + Punishment
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Protect, Snatch, Feint, Sucker Punch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Houndoom's stats
- Flame Charge
- Howl
- Nasty Plot
- Rage
Most notable and possible best moves for Houndoom
- Destiny Bond
- Howl
- Protect
- Rest
- Snarl
- Taunt
- Toxic
Common Effort Values for Houndoom in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Houndoom's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Houndoom. Top rated Houndoom X/Y movesets. You can find Houndoom builds X/Y. Houndoom movesets X/Y are listed here. VGC Houndoom Competitive Movesets can be found here. Find various EV spreads, find the best nature for Houndoom in X/Y along with competitive movesets. Basic info and Movesets for evolution