Competitive Information for Trapinch [X/Y]
Ground
Abilities:
Prevents opposing Pokemon from choosing to switch out unless they are airborne.
Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
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Movesets for Singles
Looking for a competitive moveset for Trapinch? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover Trapinch, an epic Pokémon with Ground attributes! Trapinch is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Grass, Ice, and Water-typed attacks. Explore the movesets of Trapinch below to understand its battle capabilities.
Item: Life Orb / Choice Band
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Double-Edge
- Superpower / Rock Smash
- Crunch / Bite
Trapinch is a phenomenal Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Trapinch's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne. Rock Slide was added to provide additional threat coverage.
♦ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
♦ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/iaa148
Item: Choice Band
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Superpower / Quick Attack
- Crunch
- Rock Slide
- Earthquake
Trapinch is a spectacular Physical Tank. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Trapinch's physical moves by 1.5x at the cost of locking you into the first move you pick. With Hyper Cutter, prevents other pokemon from lowering Trapinch's attack stat stage.
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/iba148
Movesets for Doubles
Need a strong doubles moveset for Trapinch? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Arena Trap
Nature: Adamant (+Atk, -SpA)
EVs: 176 Hp / 252 Atk / 40 Def / 40 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide / Rock Tomb
- Double-Edge / Return
- Superpower / Rock Smash
Trapinch is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Trapinch's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Arena Trap, prevents adjacent foes from choosing to switch unless they are airborne.
♦ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Trapinch's attack and defense by 1 stage).
♦ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jaa148
Movepool
Want to know what moves Trapinch can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Trapinch.
Damage Modifiers:
Combo List
These are a list of several common move combinations Trapinch can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Trapinch
- Moves: Sunny day + Solar beam
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Sheer force + Item: Life orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Mud Shot
- Ability: Sheer Force + Additional Effect Move: Bite
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Crunch
- Ability: Sheer Force + Additional Effect Move: Earth Power
- Ability: Sheer Force + Additional Effect Move: Headbutt
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Secret Power
- Ability: Sheer Force + Additional Effect Move: Signal Beam
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Sheer Force + Additional Effect Move: Struggle Bug
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Bide, Endure, Protect, Feint, Quick Attack
- Moves that inflict status: Toxic
Most notable and possible best moves for Trapinch
- Earthquake
- Protect
- Rest
- Toxic
Common Effort Values for Trapinch in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Trapinch's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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