Competitive Information for Arbok [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Arbok arbok
Base Stats for Arbok

Poison

Abilities:
IntimidateIntimidate: On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
,
Shed SkinShed Skin: This Pokemon has a 33% chance to have its status cured at the end of each turn.
,
UnnerveUnnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.


Evolutions / Family:
Ekans
Arbok

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.5x
  
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
0.5x
2x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ArbokVisit Serebii's Pokedex for location, breeding, and other game details about ArbokVisit Bulbapedia for more information about Arbok

Movesets for Singles


What is a good competitive moveset for Arbok? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Arbok in Pokemon Black/White:

LiepardDittoAbomasnowMewGengar


Arbok is a spectacular Poison-typed Pokemon. Arbok are common Pokemon to see in the BW metagame. Arbok's only type-related weaknesses are Ground and Psychic.


Species: Arbok
Item: Choice Scarf
Ability: Intimidate
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 Def / 252 Spe
Moveset:
- Dragon Tail
- Protect
- Snatch
- Switcheroo

Support Arbok (Analytic)

Arbok is a spectacular Support. Choice Scarf will increase Arbok's speed by 1.5x but will lock you into the first move you pick. With Intimidate, on switch-in Arbok lowers the attack of adjacent opponents by 1 stage.

Dragon Tail is a physical 60-base power Dragon-type move (forces the target to switch to a random ally).
Protect is a status move (prevents moves from affecting your Arbok this turn).
Snatch is a status move (Arbok steals certain support moves to use itself).
Switcheroo is a status move (Arbok switches its held item with the target's).




Species: Arbok
Item: Life Orb / Focus Sash
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Poison Jab
- Earthquake
- Aqua Tail

Physical Sweeper Arbok (Intimidate)

Arbok is a fabulous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Arbok from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Arbok's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Arbok lowers the attack of adjacent opponents by 1 stage.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Aqua Tail is a physical 90-base power Water-type move that deals a decent amount of damage.




Species: Arbok
Item: Black Sludge
Ability: Shed Skin
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Coil
- Gunk Shot
- Rest
- Earthquake

Arbok Special Wall (Kobra)

Arbok is an outstanding Special Wall. It's designed to take a great amount of hits from special attacks while dealing some decent damage. With Shed Skin, Arbok has a 33% chance to have its status cured at the end of each turn.

Coil is a status move (raises Arbok's attack, defense, accuracy by 1 stage).
Gunk Shot is a physical STAB-boosted 120-base power Poison-type move (30% chance to poison the target).
Rest is a status move (Arbok sleeps 2 turns and restores hp and status).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Arbok? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Arbok in Pokemon Black/White:

LiepardDittoAbomasnowMewGengar


Species: Arbok
Item: Life Orb / Focus Sash
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Double-Edge
- Poison Jab

Doubles Physical Sweeper Arbok (Intimidate)

Arbok is popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Arbok from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Arbok's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Intimidate, on switch-in Arbok lowers the attack of adjacent opponents by 1 stage.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).



Movepool


Wondering what moves can Arbok learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Aqua Tail
90
90%
10
No additional effect.
Beat Up
--
100%
10
All healthy allies aid in damaging the target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
70%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
30% chance to badly poison the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seed Bomb
80
100%
15
No additional effect.
Slam
80
75%
20
No additional effect.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Coil
--
--
20
Raises user's Attack, Defense, accuracy by 1.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Glare
--
90%
30
Paralyzes the target.
Haze
--
--
30
Eliminates all stat changes.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Switcheroo
--
100%
10
User switches its held item with the target's.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Arbok can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Arbok

Create a build


Have an idea in mind for Arbok that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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