Competitive Information for Ho-oh [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Ho-oh ho-oh
Base Stats for Ho-Oh

Fire / Flying

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.


Evolutions / Family:
Ho

Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
  
  
2x
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
4x
0.5x
2x
  
¼x
½x
2x
4x

Optimize Ho-oh's EVs for Black/White

Movesets for Singles


What is a good competitive moveset for Ho-oh? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Ho is a wonderful Fire and Flying-typed Pokemon. It's pretty usual to find yourself dealing with Ho when battling in the 5th generation meta. Ho is weak to Electric, Rock, and Water-typed attacks.


Species: Ho-Oh
Item: Life Orb / Sharp Beak
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Sacred Fire / Flame Charge
- Double-Edge / Frustration
- Earthquake / Bulldoze

Physical Sweeper Ho-Oh (Pressure)

Ho is a marvelous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a foe's move that move loses one additional pp.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Sacred Fire is a physical STAB-boosted 100-base power Fire-type move (50% chance to burn the target. thaws Ho).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ho's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).



Species: Ho-Oh
Item: Life Orb / Charcoal
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Thunderbolt
- Psychic / Extrasensory
- Earth Power

Special Sweeper Ho-Oh (Pressure)

Ho is a wonderful Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. White Herb will reset Ho's negative stat changes once (specifically for when it uses Overheat). Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a foe's move that move loses one additional pp.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ho's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).


Movesets for Doubles


What is a good doubles moveset for Ho-oh? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Ho-Oh
Item: Life Orb / Sharp Beak
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Sky Attack
- Earthquake / Bulldoze
- Sacred Fire / Flame Charge
- Double-Edge / Frustration

Doubles Physical Sweeper Ho-Oh (Pressure)

Ho is a marvelous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a foe's move that move loses one additional pp.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Sacred Fire is a physical STAB-boosted 100-base power Fire-type move (50% chance to burn the target. thaws Ho).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Ho's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).



Species: Ho-Oh
Item: Life Orb / Charcoal
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Hyper Voice
- Air Cutter
- Thunderbolt

Doubles Special Sweeper Ho-Oh (Pressure)

Ho is a stupendous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a foe's move that move loses one additional pp.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ho's special attack by 2 stages).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).


Movepool


Wondering what moves can Ho-oh learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Extrasensory
80
100%
30
10% chance to flinch the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Future Sight
100
100%
10
Hits two turns after being used.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Aerial Ace
60
--
20
This move does not check accuracy.
Brave Bird
120
100%
15
Has 33% recoil.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pluck
60
100%
20
User steals and eats the target's Berry.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Sacred Fire
100
95%
5
50% chance to burn the target. Thaws user.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Strength
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Ho-oh can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Ho-oh

Related Videos


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