Competitive Information for Ho-oh [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Ho-oh ho-oh
Base Stats for Ho-Oh

Fire / Flying

Abilities:
PressurePressure: If this Pokemon is the target of a move, that move loses one additional PP.


Evolutions / Family:
Ho

Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
  
  
2x
0.5x
0.5x
  
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
4x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Ho-ohVisit Serebii's Pokedex for location, breeding, and other game details about Ho-ohVisit Bulbapedia for more information about Ho-oh

Movesets for Singles


What is a good competitive moveset for Ho-oh? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Ho is a marvelous Fire and Flying-typed Pokemon. Ho are common Pokemon to see in the DP metagame. Ho is weak to Electric, Rock, and Water-typed attacks.


Species: Ho-Oh
Item: Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird
- Sacred Fire
- Double-Edge / Return
- Earthquake

Physical Sweeper Ho-Oh (Pressure)

Ho is an interesting Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a move that move loses one additional pp.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 1/3 recoil).
Sacred Fire is a physical STAB-boosted 100-base power Fire-type move (50% chance to burn the target. thaws Ho).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).




Species: Ho-Oh
Item: Life Orb / White Herb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Thunderbolt
- Psychic
- Earth Power

Special Sweeper Ho-Oh (Pressure)

Ho is pretty popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a move that move loses one additional pp.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ho's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Ho-oh? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Ho-Oh
Item: Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird
- Earthquake
- Sacred Fire
- Double-Edge

Doubles Physical Sweeper Ho-Oh (Pressure)

Ho is a fabulous Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a move that move loses one additional pp.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 1/3 recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Sacred Fire is a physical STAB-boosted 100-base power Fire-type move (50% chance to burn the target. thaws Ho).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).




Species: Ho-Oh
Item: Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Air Cutter
- Thunderbolt
- Psychic

Doubles Special Sweeper Ho-Oh (Pressure)

Ho is a notable Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a move that move loses one additional pp.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Ho's special attack by 2 stages).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Ho-oh learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
30
10% chance to flinch the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Future Sight
80
90%
15
Hits two turns after being used.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Gust
40
100%
35
Power doubles during Bounce and Fly.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Aerial Ace
60
--
20
This move does not check accuracy.
Brave Bird
120
100%
15
Has 1/3 recoil.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pluck
60
100%
20
User steals and eats the target's Berry.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Sacred Fire
100
95%
5
50% chance to burn the target. Thaws user.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Strength
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Ho-oh can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Ho-oh

Create a build


Have an idea in mind for Ho-oh that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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