Competitive Information for Ho-oh [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Ho-oh ho-oh
Base Stats for Ho-Oh

Fire / Flying

Abilities:
PressurePressure: If this Pokemon is the target of a foe's move, that move loses one additional PP.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.


Evolutions / Family:
Ho

Weakness Chart for Fire/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
  
  
2x
0.5x
0.5x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
  
  
  
  
4x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Ho-ohVisit Serebii's Pokedex for location, breeding, and other game details about Ho-ohVisit Bulbapedia for more information about Ho-oh

Movesets for Singles


What is a good competitive moveset for Ho-oh? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Ho is a marvelous Fire and Flying-typed Pokemon. It's a pretty regular sight to see Ho out in the 7th generation battlefield. Ho is weak to Electric, Rock, and Water-typed attacks.


Species: Ho-Oh
Item: Flyinium Z / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird
- Sacred Fire
- Double-Edge / Return
- Earthquake

Physical Sweeper Ho-Oh (Pressure)

Ho is pretty popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a foe's move that move loses one additional pp.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sacred Fire is a physical STAB-boosted 100-base power Fire-type move (50% chance to burn the target. thaws Ho).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Ho-Oh
Item: Firium Z / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Burn Up / Overheat
- Hyper Voice
- Earth Power
- Psychic

Special Sweeper Ho-Oh (Pressure)

Ho is an awesome Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a foe's move that move loses one additional pp.

Burn Up is a special STAB-boosted 130-base power Fire-type move (Ho's fire type becomes typeless; must be fire).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Ho's special attack by 2 stages).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Ho-oh? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Ho-Oh
Item: Flyinium Z / Life Orb
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird
- Earthquake
- Sacred Fire
- Double-Edge

Doubles Physical Sweeper Ho-Oh (Pressure)

Ho is a fabulous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a foe's move that move loses one additional pp.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Sacred Fire is a physical STAB-boosted 100-base power Fire-type move (50% chance to burn the target. thaws Ho).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Ho-Oh
Item: Firium Z / Life Orb
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Burn Up
- Hyper Voice
- Air Cutter
- Psychic

Doubles Special Sweeper Ho-Oh (Pressure)

Ho is an awesome Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Ho's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pressure, if Ho is the target of a foe's move that move loses one additional pp.

Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Burn Up is a special STAB-boosted 130-base power Fire-type move (Ho's fire type becomes typeless; must be fire).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Ho-oh learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Burn Up
130
100%
5
User's Fire type becomes typeless; must be Fire.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Extrasensory
80
100%
20
10% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Future Sight
120
100%
10
Hits two turns after being used.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Brave Bird
120
100%
15
Has 33% recoil.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pluck
60
100%
20
User steals and eats the target's Berry.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Sacred Fire
100
95%
5
50% chance to burn the target. Thaws user.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Strength
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Celebrate
--
--
40
No competitive use.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Whirlwind
--
--
20
Forces the target to switch to a random ally.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Ho-oh can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Ho-oh

Create a build


Have an idea in mind for Ho-oh that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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