Competitive Information for Ho-Oh [Ruby/Sapphire]


Fire / Flying
Abilities:
If this Pokemon is the target of a move, that move loses one additional PP.


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Movesets for Singles
Looking for a competitive moveset for Ho-oh? These builds are optimized for Ruby/Sapphire Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Ruby/Sapphire metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Ho-Oh, a superior Pokémon known for its Fire and Flying typing! It's to see Ho-Oh show up as a Ruby/Sapphire opponent. It is weak to Electric, Rock, and Water-typed attacks. Explore the movesets below to see how Ho-Oh performs in battles.
Item: Shell Bell / Choice Band
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sky Attack / Gust
- Double-Edge / Return
- Earthquake
- Shadow Ball
Ho stands out as a pretty decent Physical Sweeper in single battles. It tries to overwhelm foes with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Ho's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Ho recover from the recoil damage it may take from Double-Edge. With Pressure, if Ho is the target of a move that move loses one additional pp.
◆ Gust is a physical STAB-boosted 40-base power Flying-type move (power doubles during bounce and fly).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/caafa
Item: Charcoal
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Thunderbolt
- Psychic / Future Sight
- Giga Drain / Solar Beam
Ho makes an a terrific Special Sweeper in single battles. It is designed to overwhelm foes with heavy-hitting special moves. In the dark days prior to Generation IV, a move's damage category was determined by its type. With Pressure, if Ho is the target of a move that move loses one additional pp. With a Charcoal equipped to it, Ho's fire-type attacks have 1.1x power.
◆ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
◆ Giga Drain is a special 60-base power Grass-type move (Ho recovers 50% of the damage dealt).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/cbafa
Movesets for Doubles
Need a strong doubles moveset for Ho-oh? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Ruby/Sapphire Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Ruby/Sapphire metagame with these expert-crafted setups!
Item: Shell Bell / Choice Band
Ability: Pressure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Sky Attack / Gust
- Earthquake
- Double-Edge / Return
- Shadow Ball
Ho makes an a brilliant Physical Sweeper in double battles. The objective of this moveset is to take down the opponent's team with destructive physical moves. Back before Generation IV, a move's damage category was determined by its type. Choice Band will increase the damage of Ho's physical moves by 1.5x at the cost of locking you into the first move you pick. The Shell Bell item option is to help Ho recover from the recoil damage it may take from Double-Edge. With Pressure, if Ho is the target of a move that move loses one additional pp.
◆ Gust is a physical STAB-boosted 40-base power Flying-type move (power doubles during bounce and fly).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. Power doubles on dig).
◆ Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/daafa
Item: Charcoal
Ability: Pressure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Thunderbolt
- Psychic / Future Sight
- Giga Drain / Solar Beam
Ready for double battles? Ho is an incredible Special Sweeper. This technique aims to overwhelm foes with brute special moves. Remember prior to Generation IV, a move's damage category was determined by its type. With Pressure, if Ho is the target of a move that move loses one additional pp. With a Charcoal equipped to it, Ho's fire-type attacks have 1.1x power.
◆ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
◆ Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Future Sight is a special 80-base power Psychic-type move (hits two turns after being used).
◆ Giga Drain is a special 60-base power Grass-type move (Ho recovers 50% of the damage dealt).
◆ Solar Beam is a special 120-base power Grass-type move (charges turn 1. Hits turn 2. No charge in sunlight).
Link (click to copy):
https://hohoushome.com/b/dbafa
Movepool
Want to know what moves Ho-oh can learn? Check out the full list of moves available in the Pokemon Ruby/Sapphire generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Ho-oh.
Damage Modifiers:
Combo List
These are a list of several common move combinations Ho-oh can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive RS Move and Ability Combos for Ho-oh
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Ho-oh's stats
- Ancient Power
- Calm Mind
- Steel Wing
Most notable and possible best moves for Ho-oh
- Earthquake
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Ho-oh in Ruby and Sapphire
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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