Competitive Information for Houndoom [Black/White]
Dark / Fire
Abilities:
This Pokemon's sleep counter drops by 2 instead of 1.
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
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Note: Pokemon with the Flash Fire ability are immune to Fire attacks.
Movesets for Singles
Looking for a competitive moveset for Houndoom? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Houndoom, a marvelous Pokémon that excels with Dark and Fire typing! It's a sight to see Houndoom out in the 5th generation battlefield. It is weak to Fighting, Ground, Rock, and Water-typed attacks. Discover Houndoom's movesets below and unleash its potential in battles!
Item: Life Orb / Black Glasses
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Crunch / Sucker Punch
- Double-Edge / Frustration
- Fire Fang / Flame Charge
- Thunder Fang
Houndoom is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Houndoom for the following turns). Life Orb boosts the power of Houndoom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Houndoom's speed by 1 stage).
♦ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/gaae5
Item: Life Orb / Charcoal
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Dark Pulse / Snarl
- Sludge Bomb
- Hyper Voice / Hyper Beam
Houndoom is a remarkable Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Houndoom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
Link (click to copy):
https://hohoushome.com/b/gbae5
Item: Leftovers
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
EVs: 4 Hp / 252 Atk / 252 SpA
Moveset:
- Flame Charge
- Pursuit
- Super Fang
- Fire Blast
Houndoom is a spectacular Mixed Sweeper. Leftovers are always a great recovery option to ensure Houndoom last longer regaining it's healthiness every turn. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Pursuit is a physical STAB-boosted 40-base power Dark-type move (power doubles if a foe is switching out).
♦ Super Fang is a physical 0-base power Normal-type move (does damage equal to 1/2 target's current hp).
♦ Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gcae5
Item: White Herb
Ability: Unnerve
Nature: Quiet (+SpA, -Spe)
EVs: 27 Hp / 236 SpA / 247 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Overheat
- Fire Blast
Houndoom is an extraordinary Special Tank. It's meant to take a great amount of hits from special attacks while dealing some decent damage. White Herb will reset Houndoom's negative stat changes once (specifically for when it uses Overheat). With Unnerve, while Houndoom is active it prevents opposing pokemon from using their berries.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
♦ Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gdae5
Item: Focus Band
Ability: Flash Fire
Nature: Quiet (+SpA, -Spe)
EVs: 240 Hp / 15 Def / 240 SpA / 15 SpD
Moveset:
- Nasty Plot
- Dark Pulse
- Dream Eater / Flamethrower
- Fire Blast
Houndoom is an extraordinary Special Tank. It is designed to take a considerable amount of hits from special attacks while dealing some decent damage. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Dream Eater is a special 100-base power Psychic-type move (Houndoom gains 1/2 hp inflicted. sleeping target only).
♦ Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
♦ Fire Blast is a special STAB-boosted 120-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/geae5
Movesets for Doubles
Need a strong doubles moveset for Houndoom? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Life Orb / Black Glasses
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Crunch / Sucker Punch
- Double-Edge / Frustration
- Fire Fang / Flame Charge
- Thunder Fang
Houndoom is an astounding Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Houndoom for the following turns). Life Orb boosts the power of Houndoom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Houndoom's speed by 1 stage).
♦ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/haae5
Item: Life Orb / Charcoal
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Hyper Voice / Hyper Beam
- Snarl / Dark Pulse
- Sludge Bomb
Houndoom is a marvelous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Houndoom from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Houndoom's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Houndoom's fire attacks do 1.5x damage if hit by one fire move; fire immunity.
♦ Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Houndoom's special attack by 2 stages).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Houndoom cannot move next turn).
♦ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
♦ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
♦ Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/hbae5
Movepool
Want to know what moves Houndoom can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Houndoom.
Damage Modifiers:
Combo List
These are a list of several common move combinations Houndoom can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Houndoom
- Moves: Sunny day + Solar beam
- Moves: Swagger + Foul play
- Moves: Endure + Reversal
- Moves: Swagger + Punishment
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Reversal
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Protect, Snatch, Feint, Sucker Punch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Houndoom's stats
- Flame Charge
- Howl
- Nasty Plot
- Rage
Most notable and possible best moves for Houndoom
- Howl
- Protect
- Rest
- Snarl
- Taunt
- Toxic
Common Effort Values for Houndoom in Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Houndoom. Top rated Houndoom Black/White movesets. You can find Houndoom builds Black/White. Houndoom movesets Black/White are listed here. VGC Houndoom Competitive Movesets can be found here. Find various EV spreads, find the best nature for Houndoom in Black/White along with competitive movesets. Basic info and Movesets for evolution