Competitive Information for Metagross [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Metagross metagross
Base Stats for Metagross

Steel / Psychic

Abilities:
Clear BodyClear Body: Prevents other Pokemon from lowering this Pokemon's stat stages.
,
Light MetalLight Metal: This Pokemon's weight is halved.


Evolutions / Family:
Beldum
Metang
Metagross

Weakness Chart for Steel/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
0.5x
  
  
2x
0.5x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0.5x
0x
0.25x
0.5x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MetagrossVisit Serebii's Pokedex for location, breeding, and other game details about MetagrossVisit Bulbapedia for more information about MetagrossVisit Pikalytics for competitive usage stats on Metagross

Movesets for Singles


What is a good competitive moveset for Metagross? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Metagross in Pokemon Black/White:

KeldeoLatiosSkarmoryGengarInfernapeDragoniteThundurus-TherianHippowdonMamoswineLucarioGastrodonRaikou


Metagross is a phenomenal Steel and Psychic-typed Pokemon. Metagross is a common Pokemon to see in Generation 5. Metagross's only type-related weaknesses are Fire and Ground.


Species: Metagross
Item: Choice Band / Leftovers
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 164 Hp / 252 Atk / 92 Spe
Moveset:
- Earthquake
- Meteor Mash
- Bullet Punch
- Pursuit

Physical Tank Metagross (Popular/Trending)

Metagross is a sensational Physical Tank. It attempts to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Metagross last longer regaining it's HP every turn. Choice Band will increase the damage of Metagross's physical moves by 1.5x at the cost of locking you into the first move you pick. With Clear Body, prevents other pokemon from lowering Metagross's stat stages.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Meteor Mash is a physical STAB-boosted 100-base power Steel-type move (20% chance to raise your Metagross's attack by 1 stage).
Bullet Punch is a physical STAB-boosted priority-increased 40-base power Steel-type move (usually goes first).
Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).




Species: Metagross
Item: Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Iron Head
- Zen Headbutt
- Earthquake

Physical Sweeper Metagross (Clear Body)

Metagross is an awesome Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Metagross's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Metagross's stat stages.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Metagross
Item: Choice Band
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Spe
Moveset:
- Zen Headbutt / Bullet Punch
- Meteor Mash
- Agility
- Earthquake / Stealth Rock

Metagross Physical Tank (Lando's Bane)

Metagross is an extraordinary Physical Tank. The purpose of this moveset is to take a nice amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Metagross's physical moves by 1.5x at the cost of locking you into the first move you pick. With Clear Body, prevents other pokemon from lowering Metagross's stat stages. this is the only Pokemon that you will need to beat trainer Orlando. This is one of the best for scaling in the Pokemon tower/train.

Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Bullet Punch is a physical STAB-boosted priority-increased 40-base power Steel-type move (usually goes first).
Meteor Mash is a physical STAB-boosted 100-base power Steel-type move (20% chance to raise your Metagross's attack by 1 stage).
Agility is a status move (raises your Metagross's speed by 2 stages).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).




Species: Metagross
Item: Assault Vest
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 8 SpD
Moveset:
- Zen Headbutt
- Bullet Punch
- Meteor Mash
- Earthquake

Metagross Physical Tank (Meteor Of Destruction)

Metagross is popular Physical Tank. It attempts to take a good amount of physical hits while dealing some decent damage. With Clear Body, prevents other pokemon from lowering Metagross's stat stages.

Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Bullet Punch is a physical STAB-boosted priority-increased 40-base power Steel-type move (usually goes first).
Meteor Mash is a physical STAB-boosted 100-base power Steel-type move (20% chance to raise your Metagross's attack by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Metagross? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Metagross in Pokemon Black/White:

KeldeoLatiosSkarmoryGengarInfernapeDragoniteThundurus-TherianHippowdonMamoswineLucarioGastrodonRaikou


Species: Metagross
Item: Life Orb
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Double-Edge
- Iron Head

Doubles Physical Sweeper Metagross (Clear Body)

Metagross is an outstanding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Metagross's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Metagross's stat stages.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).



Movepool


Wondering what moves can Metagross learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch
40
100%
30
Usually goes first.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
20
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Meteor Mash
100
85%
10
20% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Strength
80
100%
15
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Block
--
--
5
Prevents the target from switching out.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Miracle Eye
--
--
40
Psychic hits Dark. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.

Combo List


These are a list of several common move combinations Metagross can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Metagross

Create a build


Have an idea in mind for Metagross that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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