Competitive Information for Poliwrath [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Poliwrath poliwrath
Base Stats for Poliwrath

Water / Fighting

Abilities:
DampDamp: Prevents Explosion/Self-Destruct/Aftermath while this Pokemon is active.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.

Weakness Chart for Water/Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
2x
  
0.5x
2x
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
2x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PoliwrathVisit Serebii's Pokedex for location, breeding, and other game details about PoliwrathVisit Bulbapedia for more information about PoliwrathVisit Pikalytics for competitive usage stats on Poliwrath

Movesets for Singles


What is a good competitive moveset for Poliwrath? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Poliwrath is popular Water and Fighting-typed Pokemon. Poliwrath is a common Pokemon to see in Generation 3. Poliwrath is weak to Electric, Flying, Grass, and Psychic-typed attacks.


Species: Poliwrath
Item: Life Orb
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Brick Break / Seismic Toss
- Earthquake / Dig
- Defense Curl

Physical Sweeper Poliwrath (Water Absorb)

Poliwrath is an interesting Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Water Absorb, Poliwrath heals 1/4 of its max hp when hit by water moves; water immunity.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical STAB-boosted 0-base power Fighting-type move (does damage equal to your Poliwrath's level).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Defense Curl is a status move (raises your Poliwrath's defense by 1 stage).




Species: Poliwrath
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Ice Beam / Ice Punch
- Psychic
- Thief

Special Sweeper Poliwrath (Water Absorb)

Poliwrath is a marvelous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. In the old days before Generation IV, a move's damage category was determined by its type. With Water Absorb, Poliwrath heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a large amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thief is a special 40-base power Dark-type move (if your Poliwrath has no item, it steals the target's).




Species: Poliwrath
Item: Leftovers
Ability: Water Absorb
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 252 SpD
Moveset:
- Bulk Up
- Sleep Talk
- Rest
- Waterfall

Poliwrath Special Wall (This Is A Brain On Drugs)

Poliwrath is a decent Special Wall. It was designed to take a nice amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Poliwrath last longer regaining it's it's vitality every turn. With Water Absorb, Poliwrath heals 1/4 of its max hp when hit by water moves; water immunity.

Bulk Up is a status move (raises your Poliwrath's attack and defense by 1 stage).
Sleep Talk is a status move (Poliwrath must be asleep. uses another known move).
Rest is a status move (Poliwrath sleeps 2 turns and restores hp and status).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a substantial amount of damage.



Movesets for Doubles


What is a good doubles moveset for Poliwrath? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Poliwrath
Item: Life Orb
Ability: Water Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Dig
- Double-Edge / Return
- Brick Break / Seismic Toss
- Defense Curl

Doubles Physical Sweeper Poliwrath (Water Absorb)

Poliwrath is a marvelous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. With Water Absorb, Poliwrath heals 1/4 of its max hp when hit by water moves; water immunity.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, even if the target is immune).
Seismic Toss is a physical STAB-boosted 0-base power Fighting-type move (does damage equal to your Poliwrath's level).
Defense Curl is a status move (raises your Poliwrath's defense by 1 stage).




Species: Poliwrath
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Psychic
- Thief

Doubles Special Sweeper Poliwrath (Water Absorb)

Poliwrath is a decent Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. With Water Absorb, Poliwrath heals 1/4 of its max hp when hit by water moves; water immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a considerable amount of damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thief is a special 40-base power Dark-type move (if your Poliwrath has no item, it steals the target's).



Movepool


Wondering what moves can Poliwrath learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Hydro Pump
120
80%
5
No additional effect.
Ice Ball
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thief
40
100%
10
If the user has no item, it steals the target's.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Toxic
--
85%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/2 their power.

Combo List


These are a list of several common move combinations Poliwrath can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Poliwrath

Create a build


Have an idea in mind for Poliwrath that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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