Competitive Information for Poliwrath [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Poliwrath poliwrath
Base Stats for Poliwrath

Water / Fighting

Abilities:
DampDamp: Prevents Explosion/Self-Destruct/Aftermath while this Pokemon is active.
,
Swift SwimSwift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.

Weakness Chart for Water/Fighting-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
0.5x
  
2x
  
0.5x
2x
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
2x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PoliwrathVisit Serebii's Pokedex for location, breeding, and other game details about PoliwrathVisit Bulbapedia for more information about Poliwrath

Movesets for Singles


What is a good competitive moveset for Poliwrath? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Poliwrath in Pokemon Black/White:

TyranitarFerrothornLandorus-TherianExcadrillLatiosSkarmoryHippowdonAmoongussReuniclus


Poliwrath is a notable Water and Fighting-typed Pokemon. Poliwrath is a normal Pokemon to see in Generation 5. Poliwrath is weak to Electric, Flying, Grass, and Psychic-typed attacks.


Species: Poliwrath
Item: Leftovers
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 184 Def / 72 SpD
Moveset:
- Earthquake
- Brick Break
- Protect
- Refresh / Sleep Talk

Double Wall Poliwrath (Analytic)

Poliwrath is a marvelous Double Wall. It's purpose is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Poliwrath last longer regaining it's it's vitality every turn. With Water Absorb, Poliwrath heals 1/4 of its max hp when hit by water moves; water immunity.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Protect is a status move (prevents moves from affecting your Poliwrath this turn).
Refresh is a status move (Poliwrath cures its burn, poison, or paralysis).
Sleep Talk is a status move (Poliwrath must be asleep. uses another known move).




Species: Poliwrath
Item: Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Waterfall
- Double-Edge / Return
- Brick Break
- Earthquake

Physical Sweeper Poliwrath (Swift Swim)

Poliwrath is an astounding Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. With Swift Swim, if rain dance is active Poliwrath's speed is doubled.

Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Poliwrath
Item: Life Orb
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Ice Beam
- Psychic
- Hyper Beam

Special Sweeper Poliwrath (Swift Swim)

Poliwrath is an extraordinary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. With Swift Swim, if rain dance is active Poliwrath's speed is doubled.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Poliwrath cannot move next turn).




Species: Poliwrath
Item: Leftovers
Ability: Water Absorb
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Atk / 252 SpD
Moveset:
- Bulk Up
- Sleep Talk
- Rest
- Waterfall

Poliwrath Special Wall (This Is A Brain On Drugs)

Poliwrath is pretty popular Special Wall. It's purpose is to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Poliwrath last longer regaining it's it's life every turn. With Water Absorb, Poliwrath heals 1/4 of its max hp when hit by water moves; water immunity.

Bulk Up is a status move (raises your Poliwrath's attack and defense by 1 stage).
Sleep Talk is a status move (Poliwrath must be asleep. uses another known move).
Rest is a status move (Poliwrath sleeps 2 turns and restores hp and status).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Poliwrath? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Poliwrath in Pokemon Black/White:

TyranitarFerrothornLandorus-TherianExcadrillLatiosSkarmoryHippowdonAmoongussReuniclus


Species: Poliwrath
Item: Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Double-Edge
- Waterfall

Doubles Physical Sweeper Poliwrath (Swift Swim)

Poliwrath is a remarkable Physical Sweeper. It tries to take down the opponent's team with brute physical power. With Swift Swim, if rain dance is active Poliwrath's speed is doubled.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).




Species: Poliwrath
Item: Life Orb
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Icy Wind / Ice Beam
- Psychic
- Hyper Beam

Doubles Special Sweeper Poliwrath (Swift Swim)

Poliwrath is an interesting Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. With Swift Swim, if rain dance is active Poliwrath's speed is doubled.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Poliwrath cannot move next turn).



Movepool


Wondering what moves can Poliwrath learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Vacuum Wave
40
100%
30
Usually goes first.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Circle Throw
60
90%
10
Forces the target to switch to a random ally.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Ball
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Ice Punch
75
100%
15
10% chance to freeze the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Thief
40
100%
10
If the user has no item, it steals the target's.
Wake-Up Slap
60
100%
10
Power doubles if target is asleep, and wakes it.
Waterfall
80
100%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Mind Reader
--
--
5
User's next move will not miss the target.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Toxic
--
90%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/3 their power.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Poliwrath can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Poliwrath

Create a build


Have an idea in mind for Poliwrath that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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