Competitive Information for Scyther [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Scyther scyther
Base Stats for Scyther

Bug / Flying

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's Bug-type attacks have 1.5x power.


Evolutions / Family:
Scyther
Scizor

Weakness Chart for Bug/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
0.25x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
4x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ScytherVisit Serebii's Pokedex for location, breeding, and other game details about ScytherVisit Bulbapedia for more information about Scyther

Movesets for Singles


What is a good competitive moveset for Scyther? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Scyther is a spectacular Bug and Flying-typed Pokemon. Scyther is not a Pokemon anyone usually expects sees on the battlefield. Scyther is weak to Electric, Fire, Flying, Ice, and Rock-typed attacks.


Species: Scyther
Item: Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Silver Wind
- Wing Attack
- Steel Wing

Physical Sweeper Scyther (Swarm)

Scyther is a pretty decent Physical Sweeper. It tries to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Scyther's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Scyther's bug-type attacks have 1.5x power.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Silver Wind is a physical STAB-boosted 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Scyther's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Scyther? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Scyther
Item: Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Silver Wind
- Wing Attack
- Steel Wing

Doubles Physical Sweeper Scyther (Swarm)

Scyther is an interesting Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Don't forget back before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Scyther's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Scyther's bug-type attacks have 1.5x power.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Silver Wind is a physical STAB-boosted 60-base power Bug-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Scyther's defense by 1 stage).



Movepool


Wondering what moves can Scyther learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Pursuit
40
100%
20
Power doubles if the targeted foe is switching out.
Thief
40
100%
10
If the user has no item, it steals the target's.
Aerial Ace
60
--
20
This move does not check accuracy.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Hyper Beam
150
90%
5
User cannot move next turn.
Quick Attack
40
100%
30
Usually goes first.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Scyther can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Scyther

Create a build


Have an idea in mind for Scyther that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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