Competitive Information for Scyther [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Scyther scyther
Base Stats for Scyther

Bug / Flying

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
SteadfastSteadfast: If this Pokemon flinches, its Speed is raised by 1 stage.
,
TechnicianTechnician: This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.


Evolutions / Family:
Scyther
Scizor

Weakness Chart for Bug/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
0.25x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
2x
  
  
  
4x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ScytherVisit Serebii's Pokedex for location, breeding, and other game details about ScytherVisit Bulbapedia for more information about ScytherVisit Pikalytics for competitive usage stats on Scyther

Movesets for Singles


What is a good competitive moveset for Scyther? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Scyther in Pokemon Sun/Moon:

SnorlaxMawile-MegaLatiosRotom-WashTerrakionTapu%20FiniMedicham-MegaMagnezoneTogekissMiniorMetagrossBlastoise-Mega


Scyther is a wonderful Bug and Flying-typed Pokemon. Scyther is not a Pokemon anyone usually expects sees on the battlefield. Scyther is weak to Electric, Fire, Flying, Ice, and Rock-typed attacks.


Species: Scyther
Item: Eviolite / Choice Band
Ability: Technician
Nature: Jolly (+Spe, -SpA)
EVs: 112 Hp / 180 Atk / 216 Spe
Moveset:
- U-turn / Bug Bite
- Aerial Ace / Roost
- Quick Attack
- Swords Dance

Physical Sweeper Scyther (Analytic)

Scyther is a remarkable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Scyther is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Choice Band will increase the damage of Scyther's physical moves by 1.5x at the cost of locking you into the first move you pick. With Technician, Scyther's moves of 60 power or less have 1.5x power. includes struggle.

U-turn is a physical STAB-boosted 70-base power Bug-type move (Scyther switches out after damaging the target).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Scyther steals and eats the target's berry).
Aerial Ace is a physical STAB-boosted 60-base power Flying-type move (this move does not check accuracy).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Swords Dance is a status move (raises your Scyther's attack by 2 stages).




Species: Scyther
Item: Normalium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor / U-turn
- Knock Off
- Wing Attack

Physical Sweeper Scyther (Steadfast)

Scyther is a phenomenal Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Scyther's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Scyther flinches its speed is raised by 1 stage.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a mighty amount of damage.
U-turn is a physical STAB-boosted 70-base power Bug-type move (Scyther switches out after damaging the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.




Species: Scyther
Item: Eviolite
Ability: Technician
Nature: Jolly (+Spe, -SpA)
EVs: 248 Hp / 8 Atk / 252 Spe
Moveset:
- Roost
- Aerial Ace / Bug Bite
- Baton Pass / Brick Break
- Swords Dance

Scyther Support (Bulky Swords Sweeper)

Scyther is a sensational Support. Scyther is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Technician, Scyther's moves of 60 power or less have 1.5x power. includes struggle. If all you're looking for is a bulky sweeper, Brick Break provides the best possible coverage alongside Aerial Ace. Roost makes sure Scyther keeps surviving, and allows it to stall out weaker Electric- and Ice-type attacks. Plus it can Roost off the Stealth Rock damage if your Rapid Spinner dies out sooner than expected.

Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Aerial Ace is a physical STAB-boosted 60-base power Flying-type move (this move does not check accuracy).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Scyther steals and eats the target's berry).
Baton Pass is a status move (Scyther switches, passing stat changes and more).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Swords Dance is a status move (raises your Scyther's attack by 2 stages).




Species: Scyther
Item: Metronome
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Roost
- Aerial Ace
- Fury Cutter
- Swords Dance

Scyther Physical Sweeper (Furious Cutter Of Doom)

Scyther is a spectacular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Technician, Scyther's moves of 60 power or less have 1.5x power. includes struggle.

Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Aerial Ace is a physical STAB-boosted 60-base power Flying-type move (this move does not check accuracy).
Fury Cutter is a physical STAB-boosted 40-base power Bug-type move (power doubles with each hit, up to 160).
Swords Dance is a status move (raises your Scyther's attack by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Scyther? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Scyther in Pokemon Sun/Moon:

SnorlaxMawile-MegaLatiosRotom-WashTerrakionTapu%20FiniMedicham-MegaMagnezoneTogekissMiniorMetagrossBlastoise-Mega


Species: Scyther
Item: Normalium Z / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- X-Scissor / U-turn
- Knock Off / Brutal Swing
- Wing Attack

Doubles Physical Sweeper Scyther (Steadfast)

Scyther is an interesting Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Scyther's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Scyther flinches its speed is raised by 1 stage.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a decent amount of damage.
U-turn is a physical STAB-boosted 70-base power Bug-type move (Scyther switches out after damaging the target).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.



Movepool


Wondering what moves can Scyther learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Vacuum Wave
40
100%
30
Usually goes first.
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Slash
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Scyther can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Scyther

Create a build


Have an idea in mind for Scyther that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.