Competitive Information for Aggron (mega) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Aggron-mega aggron-mega
Base Stats for Aggron-Mega

Steel

Abilities:
FilterFilter: This Pokemon receives 3/4 damage from supereffective attacks.


Evolutions / Family:
Aggron

Weakness Chart for Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Aggron-megaVisit Bulbapedia for more information about Aggron-megaVisit Pikalytics for competitive usage stats on Aggron-mega

Movesets for Singles


What is a good competitive moveset for Aggron-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Aggron-mega in Pokemon Sun/Moon:

ChanseyClefableZapdosKommo-oSlowbroAlomomolaMewStarmieConkeldurrQuagsireGoodraMantine


Aggron is an awesome Steel-typed Pokemon. Aggron is a pretty regular Pokemon to see in Generation 7. Aggron is weak to Fighting, Fire, and Ground-typed attacks.


Species: Aggron-Mega
Item: Aggronite
Ability: Filter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake
- Fire Punch
- Heavy Slam
- Stealth Rock / Stone Edge

Physical Tank Aggron-Mega (Analytic)

Aggron is a decent Physical Tank. This moveset attempts to take a great amount of physical hits while dealing some decent damage. With Filter, Aggron receives 3/4 damage from supereffective attacks.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Heavy Slam is a physical STAB-boosted 0-base power Steel-type move (more power the heavier your Aggron than the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).




Species: Aggron-Mega
Item: Aggronite
Ability: Filter
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Superpower
- Double-Edge
- Outrage

Physical Sweeper Aggron-Mega (Filter)

Aggron is popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Filter, Aggron receives 3/4 damage from supereffective attacks.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Aggron's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Aggron afterwards).




Species: Aggron-Mega
Item: Aggronite
Ability: Filter
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Superpower
- Double-Edge
- Outrage

Physical Sweeper Aggron-Mega

Aggron is an astounding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. With Filter, Aggron receives 3/4 damage from supereffective attacks.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Aggron's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Aggron afterwards).




Species: Aggron-Mega
Item: Aggronite
Ability: Heavy Metal
Nature: Sassy (+SpD, -Spe)
EVs: 240 Hp / 80 Def / 188 SpD
Moveset:
- Heavy Slam
- Stealth Rock
- Superpower
- Curse

Aggron-Mega Double Wall (Mega Tankgron)

Aggron is an astounding Double Wall. It is primarily designed to have enough defenses and bulk to take both physical and special hits. It gains Filter after it's Megaform takes over

Heavy Slam is a physical STAB-boosted 0-base power Steel-type move (more power the heavier your Aggron than the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Superpower is a physical 120-base power Fighting-type move (lowers your Aggron's attack and defense by 1 stage).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).




Species: Aggron-Mega
Item: Aggronite
Ability: Heavy Metal
Nature: Impish (+Def, -SpA)
EVs: 252 Def / 32 SpD / 224 Spe
Moveset:
- Dragon Tail / Curse
- Heavy Slam
- Endeavor / Bulldoze
- Earthquake

Aggron-Mega Support (A Page Out Of )

Aggron is a wonderful Support.

Dragon Tail is a physical 60-base power Dragon-type move (forces the target to switch to a random ally).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Heavy Slam is a physical STAB-boosted 0-base power Steel-type move (more power the heavier your Aggron than the target).
Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Aggron's hp).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Aggron-Mega
Item: Aggronite
Ability: Sturdy
Nature: Sassy (+SpD, -Spe)
EVs: 252 Hp / 240 Def / 16 SpD
Moveset:
- Iron Head / Heavy Slam
- Protect
- Curse
- Thunder Wave

Aggron-Mega Physical Wall (Doubles Aggron)

Aggron is a marvelous Physical Wall. It's primary goal is to take a large amount of physical hits while dealing some decent damage. Mega Aggron for Doubles. Feed him heal pulse and administering aromatherapy to keep it happy. Aromatisse is a great teammate option for this.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Heavy Slam is a physical STAB-boosted 0-base power Steel-type move (more power the heavier your Aggron than the target).
Protect is a status move (prevents moves from affecting your Aggron this turn).
Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Thunder Wave is a status move (paralyzes the target).



Movesets for Doubles


What is a good doubles moveset for Aggron-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Aggron-mega in Pokemon Sun/Moon:

ChanseyClefableZapdosKommo-oSlowbroAlomomolaMewStarmieConkeldurrQuagsireGoodraMantine


Species: Aggron-Mega
Item: Aggronite
Ability: Filter
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Iron Head
- Double-Edge

Doubles Physical Sweeper Aggron-Mega (Filter)

Aggron is a remarkable Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Filter, Aggron receives 3/4 damage from supereffective attacks.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Aggron-Mega
Item: Aggronite
Ability: Filter
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Iron Head
- Double-Edge

Doubles Physical Sweeper Aggron-Mega

Aggron is an astounding Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. With Filter, Aggron receives 3/4 damage from supereffective attacks.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Aggron-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Head Smash
150
80%
5
Has 1/2 recoil.
Headbutt
70
100%
15
30% chance to flinch the target.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Burst
--
100%
10
If hit by an attack, returns 1.5x damage.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Smart Strike
70
--
10
This move does not check accuracy.
Smelling Salts
70
100%
10
Power doubles if target is paralyzed, and cures it.
Stomp
65
100%
20
30% chance to flinch the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Aggron-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Aggron-mega

Create a build


Have an idea in mind for Aggron-mega that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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