Competitive Information for Ampharos (mega) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Ampharos-mega ampharos-mega
Base Stats for Ampharos-Mega

Electric / Dragon

Abilities:
Mold BreakerMold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.


Evolutions / Family:
Ampharos

Weakness Chart for Electric/Dragon-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
0.25x
2x
  
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
2x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Ampharos-megaVisit Bulbapedia for more information about Ampharos-megaVisit Pikalytics for competitive usage stats on Ampharos-mega

Movesets for Singles


What is a good competitive moveset for Ampharos-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Ampharos-mega in Pokemon Sun/Moon:

BlacephalonFerrothornGliscorTapu%20KokoGreninja-AshGarchompCelesteelaRotom-HeatTapu%20FiniJirachiTogekissCrobat


Ampharos is a spectacular Electric and Dragon-typed Pokemon. Ampharos is a super common Pokemon to see in Generation 7. Ampharos is weak to Dragon, Fairy, Ground, and Ice-typed attacks.


Species: Ampharos-Mega
Item: Ampharosite
Ability: Mold Breaker
Nature: Calm (+SpD, -Atk)
EVs: 248 Hp / 8 Def / 252 SpD
Moveset:
- Focus Blast
- Thunderbolt / Volt Switch
- Dragon Pulse
- Cotton Guard

Special Wall Ampharos-Mega (Analytic)

Ampharos is a remarkable Special Wall. It attempts to take a large amount of hits from special attacks while dealing some decent damage. With Mold Breaker, Ampharos's moves and their effects ignore the abilities of other pokemon.

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Volt Switch is a special STAB-boosted 70-base power Electric-type move (Ampharos switches out after damaging the target).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a nice amount of damage.
Cotton Guard is a status move (raises your Ampharos's defense by 3).




Species: Ampharos-Mega
Item: Ampharosite
Ability: Mold Breaker
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Dragon Pulse
- Power Gem
- Signal Beam

Special Sweeper Ampharos-Mega (Mold Breaker)

Ampharos is a remarkable Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. With Mold Breaker, Ampharos's moves and their effects ignore the abilities of other pokemon.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a large amount of damage.
Power Gem is a special 80-base power Rock-type move that deals a nice amount of damage.
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).




Species: Ampharos-Mega
Item: Ampharosite
Ability: Static
Nature: Bold (+Def, -Atk)
EVs: 248 Hp / 252 Def / 8 SpA
Moveset:
- Volt Switch
- Dragon Pulse
- Sleep Talk
- Rest

Ampharos-Mega Physical Wall (Sleeperos)

Ampharos is popular Physical Wall. It is meant to take a hefty amount of physical hits while dealing some decent damage.

Volt Switch is a special STAB-boosted 70-base power Electric-type move (Ampharos switches out after damaging the target).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
Sleep Talk is a status move (Ampharos must be asleep. uses another known move).
Rest is a status move (Ampharos sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Ampharos-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Ampharos-mega in Pokemon Sun/Moon:

BlacephalonFerrothornGliscorTapu%20KokoGreninja-AshGarchompCelesteelaRotom-HeatTapu%20FiniJirachiTogekissCrobat


Species: Ampharos-Mega
Item: Ampharosite
Ability: Mold Breaker
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Dragon Pulse
- Power Gem
- Signal Beam

Doubles Special Sweeper Ampharos-Mega (Mold Breaker)

Ampharos is an awesome Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. With Mold Breaker, Ampharos's moves and their effects ignore the abilities of other pokemon.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Dragon Pulse is a special STAB-boosted 85-base power Dragon-type move that deals a substantial amount of damage.
Power Gem is a special 80-base power Rock-type move that deals a considerable amount of damage.
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movepool


Wondering what moves can Ampharos-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Dragon Pulse
85
100%
10
No additional effect.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Power Gem
80
100%
20
No additional effect.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 33% recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Hold Back
40
100%
40
Always leaves the target with at least 1 HP.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Strength
80
100%
15
No additional effect.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
After You
--
--
15
The target makes its move right after the user.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Cotton Guard
--
--
10
Raises the user's Defense by 3.
Cotton Spore
--
100%
40
Lowers the target's Speed by 2.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Electric Terrain
--
--
10
5 turns. Grounded: +Electric power, can't sleep.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Ion Deluge
--
--
25
Normal moves become Electric type this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Magnetic Flux
--
--
20
Raises Def, Sp. Def of allies with Plus/Minus by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Ampharos-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Ampharos-mega

Create a build


Have an idea in mind for Ampharos-mega that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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