Competitive Information for Azurill [Sun/Moon]
Normal / Fairy
Abilities:
This Pokemon's Attack is doubled.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Azurill? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Azurill, the magnificent Normal and Fairy-typed Pokémon! Azurill is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. Its only type-related weaknesses are Poison and Steel. Check out the movesets listed below to learn more about Azurill's strategies.
Item: Normalium Z / Shell Bell
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Return
- Knock Off
- Waterfall
- Rollout
Azurill proves to be a spectacular Physical Sweeper for single battles. This moveset attempts to overwhelm foes with powerful physical power. The Shell Bell item option is to help Azurill recover from the recoil damage it may take from Double-Edge. With Huge Power, Azurill's attack is doubled. With a Normalium Z equipped to it, if Azurill has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/kaa12a
Item: Normalium Z / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Hidden Power
- Ice Beam / Icy Wind
- Surf / Scald
- Mud-Slap
Azurill is a dazzling Special Sweeper to use for single battles. This moveset is formulated to take down the opponent's team with devastating special moves. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azurill's attack is raised 1 stage if hit by a grass move; grass immunity. With a Normalium Z equipped to it, if Azurill has a normal move, this item allows it to use a normal z-move.
◆ Hidden Power is a special STAB-boosted 60-base power Normal-type move (varies in type based on your Azurill's ivs).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Scald is a special 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kba12a
Item: Eviolite
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
EVs: 144 Hp / 135 Atk / 87 Def / 144 SpD
Moveset:
- Fake Tears / Body Slam
- Knock Off / Bounce
- Return
- Light Screen
For those intense single battles, Azurill is an awesome Double Wall. The purpose of this moveset is to provide strong resistance against both physical and special moves. Azurill is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Huge Power, Azurill's attack is doubled.
◆ Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Bounce is a physical 85-base power Flying-type move (bounces turn 1. Hits turn 2. 30% paralyze).
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Light Screen is a status move (for 5 turns, special damage to allies is halved).
Link (click to copy):
https://hohoushome.com/b/kca12a
Movesets for Doubles
Need a strong doubles moveset for Azurill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Shell Bell
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Return
- Knock Off
- Waterfall
- Rollout
Azurill is a stunning Physical Sweeper to use for double battles. This moveset focuses to overwhelm foes with overwhelming physical moves. The Shell Bell item option is to help Azurill recover from the recoil damage it may take from Double-Edge. With Huge Power, Azurill's attack is doubled. With a Normalium Z equipped to it, if Azurill has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
◆ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. Repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/laa12a
Item: Normalium Z / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Hidden Power
- Surf / Bubble
- Icy Wind / Ice Beam
- Mud-Slap
In double battles, Azurill's Special Sweeper role is a notable. It is designed to crush rivals using powerful special power. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azurill's attack is raised 1 stage if hit by a grass move; grass immunity. With a Normalium Z equipped to it, if Azurill has a normal move, this item allows it to use a normal z-move.
◆ Hidden Power is a special STAB-boosted 60-base power Normal-type move (varies in type based on your Azurill's ivs).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Bubble is a special 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/lba12a
Movepool
Want to know what moves Azurill can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Azurill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azurill can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Azurill
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that inflict status: Scald, Toxic
Moves that boost Azurill's stats
- Defense Curl
- Work Up
Most notable and possible best moves for Azurill
- Hidden Power
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Azurill in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Azurill. Top rated Azurill Sun/Moon movesets. You can find Azurill builds Sun/Moon. Azurill movesets Sun/Moon are listed here. VGC Azurill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Azurill in Sun/Moon along with competitive movesets. Basic info and Movesets for Marill evolution