Competitive Information for Bewear [Sun/Moon]
Normal / Fighting
Abilities:
This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.
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Movesets for Singles
Looking for a competitive moveset for Bewear? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
CresseliaMagearnaMawile-MegaUxieCrawdauntMarowak-AlolaAlakazam-MegaRotom-WashThundurus-TherianNinetales-Alola
Meet Bewear, the impressive Pokémon of Normal and Fighting types! It's a sight to see Bewear out in the 7th generation battlefield. It is weak to Fairy, Fighting, Flying, and Psychic-typed attacks. Ready to elevate your game with Bewear's movesets? They're right below!
Item: Life Orb / Leftovers
Ability: Fluffy
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Superpower / Drain Punch
- Earthquake
- Ice Punch
- Swords Dance / Return
For single battles, Bewear is a stunning Physical Tank. It is designed to withstand physical attacks and hit back effectively. Leftovers are always a great recovery option to ensure Bewear last longer regaining it's stamina every turn. Life Orb boosts the power of Bewear's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fluffy, Bewear takes 1/2 damage from contact moves 2x damage from fire moves.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Bewear recovers 50% of the damage dealt).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Swords Dance is a status move (raises your Bewear's attack by 2 stages).
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/kaa2f8
Item: Fightinium Z / Shell Bell
Ability: Fluffy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Hammer Arm
- Double-Edge / Return
- Earthquake
- Shadow Claw
Bewear thrives as a pretty decent Physical Sweeper perfect for single battles. This configuration strives to take down the opponent's team with brute physical attacks. The Shell Bell item option is to help Bewear recover from the recoil damage it may take from Double-Edge. With Fluffy, Bewear takes 1/2 damage from contact moves 2x damage from fire moves. With a Fightinium Z equipped to it, if Bewear has a fighting move, this item allows it to use a fighting z-move.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Bewear's speed by 1 stage).
◆ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/kba2f8
Movesets for Doubles
Need a strong doubles moveset for Bewear? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
CresseliaMagearnaMawile-MegaUxieCrawdauntMarowak-AlolaAlakazam-MegaRotom-WashThundurus-TherianNinetales-Alola
Item: Normalium Z / Shell Bell
Ability: Fluffy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Superpower / Hammer Arm
- Earthquake / Bulldoze
- Rock Slide
Bewear stands out as a top-notch Physical Sweeper in double battles. This moveset was created to overwhelm foes with forceful physical moves. The Shell Bell item option is to help Bewear recover from the recoil damage it may take from Double-Edge. With Fluffy, Bewear takes 1/2 damage from contact moves 2x damage from fire moves. With a Normalium Z equipped to it, if Bewear has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Bewear's attack and defense by 1 stage).
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Bewear's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
Link (click to copy):
https://hohoushome.com/b/laa2f8
Movepool
Want to know what moves Bewear can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Bewear.
Damage Modifiers:
Combo List
These are a list of several common move combinations Bewear can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Bewear
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Bide, Endure, Protect, Wide Guard, Baby-Doll Eyes
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Bewear's stats
- Bulk Up
- Swords Dance
- Work Up
Most notable and possible best moves for Bewear
- Bulk Up
- Double-Edge
- Drain Punch
- Earthquake
- Focus Punch
- Hammer Arm
- Hidden Power
- Ice Punch
- Iron Head
- Protect
- Rest
- Return
- Substitute
- Superpower
- Swords Dance
- Taunt
- Thunder Punch
- Toxic
Common Effort Values for Bewear in Sun and Moon
- Brave Nature ( 252/252/4/0/0/0/ )
- Brave Nature ( 4/252/252/0/0/0/ )
- Optimize Bewear's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Bewear. Top rated Bewear Sun/Moon movesets. You can find Bewear builds Sun/Moon. Bewear movesets Sun/Moon are listed here. VGC Bewear Competitive Movesets can be found here. Find various EV spreads, find the best nature for Bewear in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution