Competitive Information for Bewear [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Bewear bewear
Base Stats for Bewear

Normal / Fighting

Abilities:
KlutzKlutz: This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
,
UnnerveUnnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
,
FluffyFluffy: This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.


Evolutions / Family:
Stufful
Bewear

Weakness Chart for Normal/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
2x
  
2x
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BewearVisit Serebii's Pokedex for location, breeding, and other game details about BewearVisit Bulbapedia for more information about BewearVisit Pikalytics for competitive usage stats on Bewear

Movesets for Singles


What is a good competitive moveset for Bewear? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Bewear in Pokemon Sun/Moon:

CresseliaMagearnaMawile-MegaUxieCrawdauntMarowak-AlolaAlakazam-MegaRotom-WashThundurus-TherianNinetales-AlolaEspeonIncineroar


Bewear is a phenomenal Normal and Fighting-typed Pokemon. It's a not-uncommon sight to see Bewear out in the 7th generation battlefield. Bewear is weak to Fairy, Fighting, Flying, and Psychic-typed attacks.


Species: Bewear
Item: Life Orb / Choice Band
Ability: Fluffy
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Superpower / Drain Punch
- Earthquake
- Ice Punch
- Swords Dance / Return

Physical Tank Bewear (Analytic)

Bewear is a notable Physical Tank. It's meant to take a great amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Bewear's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Bewear's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fluffy, Bewear takes 1/2 damage from contact moves 2x damage from fire moves.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Bewear's attack and defense by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Bewear recovers 50% of the damage dealt).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Swords Dance is a status move (raises your Bewear's attack by 2 stages).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Bewear
Item: Normalium Z / Life Orb
Ability: Fluffy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Superpower / Hammer Arm
- Earthquake
- Iron Head

Physical Sweeper Bewear (Fluffy)

Bewear is a phenomenal Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Bewear's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fluffy, Bewear takes 1/2 damage from contact moves 2x damage from fire moves.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Bewear's attack and defense by 1 stage).
Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Bewear's speed by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Bewear? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Bewear in Pokemon Sun/Moon:

CresseliaMagearnaMawile-MegaUxieCrawdauntMarowak-AlolaAlakazam-MegaRotom-WashThundurus-TherianNinetales-AlolaEspeonIncineroar


Species: Bewear
Item: Normalium Z / Life Orb
Ability: Fluffy
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Superpower
- Earthquake
- Rock Slide

Doubles Physical Sweeper Bewear (Fluffy)

Bewear is a fabulous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Bewear's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Fluffy, Bewear takes 1/2 damage from contact moves 2x damage from fire moves.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Bewear's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movepool


Wondering what moves can Bewear learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Force Palm
60
100%
10
30% chance to paralyze the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Bewear can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Bewear

Create a build


Have an idea in mind for Bewear that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.