Competitive Information for Carracosta [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Carracosta carracosta
Base Stats for Carracosta

Water / Rock

Abilities:
SturdySturdy: If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
,
Swift SwimSwift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
,
Solid RockSolid Rock: This Pokemon receives 3/4 damage from supereffective attacks.


Evolutions / Family:
Tirtouga
Carracosta

Weakness Chart for Water/Rock-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
2x
0.25x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
2x
0.5x
0.5x
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CarracostaVisit Serebii's Pokedex for location, breeding, and other game details about CarracostaVisit Bulbapedia for more information about CarracostaVisit Pikalytics for competitive usage stats on Carracosta

Movesets for Singles


What is a good competitive moveset for Carracosta? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Carracosta in Pokemon Sun/Moon:

Sableye-MegaSlurpuffKartanaPorygon-ZLinooneGliscorExcadrillSylveonGyarados-MegaMetagrossInfernapeAccelgor


Carracosta is a phenomenal Water and Rock-typed Pokemon. It's a common sight to see Carracosta out in the 7th generation battlefield. Carracosta is weak to Electric, Fighting, Grass, and Ground-typed attacks.


Species: Carracosta
Item: Weakness Policy / Leftovers
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Knock Off
- Aqua Jet / Waterfall
- Shell Smash

Physical Sweeper Carracosta (Analytic)

Carracosta is a marvelous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Carracosta last longer regaining it's health points every turn. Weakness Policy activates if Carracosta is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Sturdy, if Carracosta is at full hp it survives one hit with at least 1 hp. immune to ohko.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Shell Smash is a status move (lowers def, spd by 1 stage; raises atk, spa, spe by 2 stages).




Species: Carracosta
Item: Waterium Z / Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Liquidation / Aqua Tail
- Superpower
- Return
- Rock Slide

Physical Sweeper Carracosta (Swift Swim)

Carracosta is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Carracosta from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Carracosta's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Carracosta's speed is doubled.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a good amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Carracosta's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).




Species: Carracosta
Item: Life Orb
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shell Smash
- Waterfall
- Earthquake
- Low Kick

Carracosta Physical Sweeper (Shell Smash + 3 Attacks)

Carracosta is a stupendous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Carracosta's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sturdy, if Carracosta is at full hp it survives one hit with at least 1 hp. immune to ohko.

Shell Smash is a status move (lowers def, spd by 1 stage; raises atk, spa, spe by 2 stages).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).




Species: Carracosta
Item: Weakness Policy
Ability: Sturdy
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shell Smash
- Aqua Jet
- Waterfall
- Earthquake

Carracosta Physical Sweeper (Smashing Tortoise)

Carracosta is a fabulous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Weakness Policy activates if Carracosta is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Sturdy, if Carracosta is at full hp it survives one hit with at least 1 hp. immune to ohko.

Shell Smash is a status move (lowers def, spd by 1 stage; raises atk, spa, spe by 2 stages).
Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Carracosta? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Carracosta in Pokemon Sun/Moon:

Sableye-MegaSlurpuffKartanaPorygon-ZLinooneGliscorExcadrillSylveonGyarados-MegaMetagrossInfernapeAccelgor


Species: Carracosta
Item: Rockium Z / Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Rock Slide
- Earthquake
- Liquidation / Aqua Tail
- Superpower

Doubles Physical Sweeper Carracosta (Swift Swim)

Carracosta is an astounding Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Carracosta from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Carracosta's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Carracosta's speed is doubled.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
Superpower is a physical 120-base power Fighting-type move (lowers your Carracosta's attack and defense by 1 stage).



Movepool


Wondering what moves can Carracosta learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Shell Smash
--
--
15
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Withdraw
--
--
40
Raises the user's Defense by 1.

Combo List


These are a list of several common move combinations Carracosta can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Carracosta

Create a build


Have an idea in mind for Carracosta that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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