Competitive Information for Lopunny [Sun/Moon]
Normal
Abilities:
30% chance of infatuating Pokemon of the opposite gender if they make contact.
This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
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Movesets for Singles
Looking for a competitive moveset for Lopunny? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
FerrothornGyarados-MegaCelesteelaChanseyConkeldurrAlakazam-MegaClefableSalamenceGliscorCloyster
Meet Lopunny, a magnificent Pokémon ready to dominate with its Normal typing! It's a sight to see Lopunny out in the 7th generation battlefield. Its only type-related weakness is Fighting. Want to master Lopunny's movesets? Dive into our detailed strategies below!
Item: Other
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 248 Hp / 8 Atk / 252 Spe
Moveset:
- Encore
- Healing Wish
- Switcheroo
- Toxic
Lopunny makes an a pretty decent Support in single battles. With Klutz, Lopunny's held item has no effect except macho brace. Fling cannot be used. With a Other equipped to it,
◆ Healing Wish is a status move (Lopunny faints. Replacement is fully healed).
◆ Switcheroo is a status move (Lopunny switches its held item with the target's).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Note: This moveset is vulnerable to Taunt. Ensure you include at least one damage-dealing move to avoid this risk.
Link (click to copy):
https://hohoushome.com/b/kaa1ac
Item: Normalium Z / Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 52 Hp / 252 Atk / 204 Spe
Moveset:
- Return / Strength
- High Jump Kick / Jump Kick
- Thunder Punch
- Ice Punch
In single battles, Lopunny's Physical Sweeper role is a sensational. This strategy is built to take down the opponent's team with destructive physical attacks. Life Orb boosts the power of Lopunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Lopunny cannot be paralyzed. Gaining this ability while paralyzed cures it. With a Normalium Z equipped to it, if Lopunny has a normal move, this item allows it to use a normal z-move.
◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a hefty amount of damage.
◆ High Jump Kick is a physical 130-base power Fighting-type move (Lopunny is hurt by 50% of its max hp if it misses).
◆ Jump Kick is a physical 100-base power Fighting-type move (Lopunny is hurt by 50% of its max hp if it misses).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kba1ac
Item: Flame Orb
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 Def / 252 Spe
Moveset:
- Switcheroo
- Baton Pass
- Agility
- Ice Punch
Lopunny shows a top-notch Support prowess in single battles. Flame Orb will burn Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. Fling cannot be used.
◆ Baton Pass is a status move (Lopunny switches, passing stat changes and more).
◆ Agility is a status move (raises your Lopunny's speed by 2 stages).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kca1ac
Item: Flame Orb
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 100 Def / 100 SpD / 56 Spe
Moveset:
- Switcheroo
- Encore
- Ice Punch
- Fire Punch
Lopunny stands out as a stupendous Double Wall in single battles. It's purpose is to provide strong resistance against both physical and special moves. Flame Orb will burn Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. Fling cannot be used.
◆ Encore is a status move (target repeats its last move for its next 3 turns).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kda1ac
Item: Flame Orb
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 100 Def / 100 SpD / 56 Spe
Moveset:
- Work Up
- Switcheroo
- Baton Pass
- Ice Punch
Prepare for single battles with Lopunny as a notable Double Wall. This strategy is built to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. Fling cannot be used.
◆ Switcheroo is a status move (Lopunny switches its held item with the target's).
◆ Baton Pass is a status move (Lopunny switches, passing stat changes and more).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/kea1ac
Movesets for Doubles
Need a strong doubles moveset for Lopunny? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
FerrothornGyarados-MegaCelesteelaChanseyConkeldurrAlakazam-MegaClefableSalamenceGliscorCloyster
Item: Normalium Z / Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 52 Hp / 252 Atk / 204 Spe
Moveset:
- Return / Strength
- High Jump Kick / Jump Kick
- Brutal Swing
- Thunder Punch
Dominating double battles, Lopunny is a brilliant Physical Sweeper. It is primarily designed to take down the opponent's team with lethal physical attacks. Life Orb boosts the power of Lopunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Lopunny cannot be paralyzed. Gaining this ability while paralyzed cures it. With a Normalium Z equipped to it, if Lopunny has a normal move, this item allows it to use a normal z-move.
◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a good amount of damage.
◆ High Jump Kick is a physical 130-base power Fighting-type move (Lopunny is hurt by 50% of its max hp if it misses).
◆ Jump Kick is a physical 100-base power Fighting-type move (Lopunny is hurt by 50% of its max hp if it misses).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/laa1ac
Movepool
Want to know what moves Lopunny can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Lopunny.
Damage Modifiers:
Combo List
These are a list of several common move combinations Lopunny can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Lopunny
- Moves: Sunny day + Solar beam
- Moves: Rain dance + Thunder
- Moves: Endure + Flail
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Thunderbolt + Ice beam
- Ability: Klutz + Move: Switcheroo
- Ability: Klutz + Move: Entrainment
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Double Hit + Item: King's Rock
- Moves with Priority: Endure, Helping Hand, Magic Coat, Protect, Baby-Doll Eyes, Fake Out, Quick Attack
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Lopunny's stats
- Agility
- Charge Beam
- Cosmic Power
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Lopunny
- Baton Pass
- Encore
- Fake Out
- Healing Wish
- Hidden Power
- Ice Beam
- Magic Coat
- Protect
- Rest
- Switcheroo
- Toxic
Common Effort Values for Lopunny in Sun and Moon
- Jolly Nature ( 248/8/0/0/0/252/ )
- Timid Nature ( 252/0/0/0/4/252/ )
- Optimize Lopunny's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Lopunny. Top rated Lopunny Sun/Moon movesets. You can find Lopunny builds Sun/Moon. Lopunny movesets Sun/Moon are listed here. VGC Lopunny Competitive Movesets can be found here. Find various EV spreads, find the best nature for Lopunny in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution