Competitive Information for Luxray [Sun/Moon]


Electric
Abilities:
Movesets for Singles
What is a good competitive moveset for Luxray? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
InfernapeFloatzelPelipperSteelix-MegaAbomasnowGarchompLopunny-MegaRoseradeStaraptorGastrodon
Luxray is a pretty decent Electric-typed Pokemon. It's a pretty regular sight to see Luxray out in the 7th generation battlefield. Luxray's only type-related weakness is Ground.
Item: Assault Vest / Leftovers
Ability: Intimidate
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Spe
Moveset:
- Wild Charge / Thunder Fang
- Crunch
- Ice Fang
- Quick Attack / Facade
Physical Tank Luxray (Popular/Trending)
Luxray is a spectacular Physical Tank. It's designed to take a good amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Luxray last longer regaining it's it's life every turn. With Intimidate, on switch-in Luxray lowers the attack of adjacent opponents by 1 stage. Facade's damage doubles when the user has a status affliction.
♦ Thunder Fang is a physical STAB-boosted 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Luxray is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/hs10a195
Item: Flame Orb / Normalium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Return
- Wild Charge / Spark
- Superpower / Double Kick
- Protect
Physical Sweeper Luxray (Guts)
Luxray is an outstanding Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Luxray at the end of the turn which will activate Luxray's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Luxray is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Luxray a sweet boost.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Luxray's attack and defense by 1 stage).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Protect is a status move (prevents moves from affecting your Luxray this turn).
Link (click to copy):
https://hohoushome.com/b/hs11a195
Item: Air Balloon
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Spe
Moveset:
- Wild Charge
- Ice Fang / Night Slash
- Howl
- Charge
Luxray Physical Tank (Howl+charge Attacker)
Luxray is a wonderful Physical Tank. It tries to take a hefty amount of physical hits while dealing some decent damage. Air Balloon makes the holder ungrounded, which means Luxray is immune to Ground-type moves until the balloon pops when hit by a damaging move. With Guts, if Luxray is statused its attack is 1.5x; ignores burn halving physical damage.
♦ Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
♦ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
♦ Howl is a status move (raises your Luxray's attack by 1 stage).
♦ Charge is a status move (+1 spd, Luxray's electric move next turn 2x power).
Link (click to copy):
https://hohoushome.com/b/hs12a195
Movesets for Doubles
What is a good doubles moveset for Luxray? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
InfernapeFloatzelPelipperSteelix-MegaAbomasnowGarchompLopunny-MegaRoseradeStaraptorGastrodon
Item: Flame Orb / Normalium Z
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Facade / Return
- Wild Charge / Spark
- Superpower / Double Kick
- Protect
Doubles Physical Sweeper Luxray (Guts)
Luxray is pretty popular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Luxray at the end of the turn which will activate Luxray's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Luxray is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Luxray a sweet boost.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
♦ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Luxray's attack and defense by 1 stage).
♦ Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
♦ Protect is a status move (prevents moves from affecting your Luxray this turn).
Link (click to copy):
https://hohoushome.com/b/hd10a195
Movepool
Wondering what moves can Luxray learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Luxray can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Luxray
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Quick Attack, Endure, Protect, Helping Hand, Baby-Doll Eyes
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Luxray's stats
- Charge
- Charge Beam
- Howl
Most notable and possible best moves for Luxray
- Baby-Doll Eyes
- Crunch
- Facade
- Fire Fang
- Howl
- Ice Fang
- Iron Tail
- Light Screen
- Night Slash
- Protect
- Quick Attack
- Rest
- Scary Face
- Snarl
- Superpower
- Thunder Fang
- Thunder Wave
- Toxic
- Volt Switch
- Volt Switch
- Wild Charge
Common Effort Values for Luxray in Sun and Moon
- Adamant Nature ( 252/252/0/0/0/4/ )
- Adamant Nature ( 252/252/4/0/0/0/ )
- Optimize Luxray's EV spread for Pokemon Sun and Moon
Related Videos
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Here are the best movesets for Luxray. Top rated Luxray Sun/Moon movesets. You can find Luxray builds Sun/Moon. Luxray movesets Sun/Moon are listed here. VGC Luxray Competitive Movesets can be found here. Find various EV spreads, find the best nature for Luxray in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution