Competitive Information for Slurpuff [Sun/Moon]
Fairy
Abilities:
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
This Pokemon and its allies cannot fall asleep; those already asleep do not wake up.
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Movesets for Singles
Looking for a competitive moveset for Slurpuff? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
GarchompMimikyuBisharpCharizard-Mega-YLinooneSerperiorKlefkiGyarados-MegaPorygon-ZSableye-Mega
Get hyped for Slurpuff, a terrific Pokémon with Fairy typing! It's to see Slurpuff show up as a Sun/Moon opponent. Its only type-related weaknesses are Poison and Steel. Curious about Slurpuff's movesets? Check our suggestions listed below!
Item: Sitrus Berry / Focus Sash
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Drain Punch
- Belly Drum / Return
- Sticky Web
Ready for single battles? Slurpuff is a first-rate Physical Sweeper. It's meant to take down the opponent's team with intense physical moves. The Sitrus Berry will restore 1/4th of Slurpuff's max HP when it reaches below half health and gets consumed. Focus Sash helps protect Slurpuff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
◆ Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Sticky Web is a status move (lowers speed of grounded foes by 1 stage on switch-in).
Link (click to copy):
https://hohoushome.com/b/kaa2ad
Item: Sitrus Berry / Focus Sash
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 164 SpA / 92 Spe
Moveset:
- Dazzling Gleam
- Belly Drum
- Magic Coat
- Sticky Web
Slurpuff excels as an astounding Physical Tank during single battles. This moveset is designed to absorb physical damage and return fire with decent force. The Sitrus Berry will restore 1/4th of Slurpuff's max HP when it reaches below half health and gets consumed. Focus Sash helps protect Slurpuff from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
◆ Magic Coat is a status move (bounces back certain non-damaging moves).
◆ Sticky Web is a status move (lowers speed of grounded foes by 1 stage on switch-in).
Link (click to copy):
https://hohoushome.com/b/kba2ad
Item: Weakness Policy
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 12 SpD
Moveset:
- Play Rough
- Return / Facade
- Drain Punch
- Thief
Slurpuff stands out as a prestigious Physical Sweeper in single battles. It's meant to take down the opponent's team with potent physical attacks. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
◆ Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
◆ Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/kca2ad
Item: Weakness Policy
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 244 Hp / 252 SpA / 12 SpD
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Draining Kiss
- Energy Ball
- Flamethrower
- Psychic
Slurpuff proves to be a stunning Special Sweeper for single battles. It's purpose is to crush rivals using lethal special moves. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Slurpuff recovers 75% of the damage dealt).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kda2ad
Item: Lansat Berry
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 212 Hp / 212 Atk / 40 SpD / 44 Spe
Moveset:
- Wish
- Facade
- Belly Drum
- Protect
Slurpuff proves to be a superb Physical Tank for single battles. It was designed to take a mighty amount of physical hits while dealing some decent damage. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Lansat Berry equipped to it, Slurpuff gains the focus energy effect when at 1/4 max hp or less then the Lansat Berry gets consumed.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
◆ Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
◆ Protect is a status move (prevents moves from affecting your Slurpuff this turn).
Link (click to copy):
https://hohoushome.com/b/kea2ad
Item: Life Orb
Ability: Sweet Veil
Nature: Mild (+SpA, -Def)
EVs: 252 Hp / 252 SpA / 4 Spe
Moveset:
- Draining Kiss
- Yawn
- Dream Eater
- Flamethrower / Psychic
For single battles, Slurpuff is a renowned Special Tank. It is designed to take a hefty amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Slurpuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sweet Veil, Slurpuff and its allies cannot fall asleep; those already asleep do not wake up.
◆ Yawn is a status move (puts the target to sleep after 1 turn).
◆ Dream Eater is a special 100-base power Psychic-type move (Slurpuff gains 1/2 hp inflicted. Sleeping target only).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kfa2ad
Item: Sitrus Berry
Ability: Unburden
Nature: Naughty (+Atk, -SpD)
EVs: 128 Hp / 252 Atk / 128 Spe
Moveset:
- Play Rough
- Yawn / Flamethrower
- Return / Protect
- Belly Drum
Slurpuff stands out as a fabulous Physical Tank in single battles. This build is crafted to take a large amount of physical hits while dealing some decent damage. The Sitrus Berry will restore 1/4th of Slurpuff's max HP when it reaches below half health and gets consumed. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Use Belly drum which should maximize Slurpuff's attack stat. This will cause it to eat it's Sitrus Berry to restore it's health back plus trigger Unburden's effect doubling Slurpuff's speed stat making it a terrifying monstrosity for your opponent.
◆ Yawn is a status move (puts the target to sleep after 1 turn).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Protect is a status move (prevents moves from affecting your Slurpuff this turn).
◆ Belly Drum is a status move (Slurpuff loses 50% max hp; This also maximizes Slurpuff's attack stat).
Link (click to copy):
https://hohoushome.com/b/kga2ad
Movesets for Doubles
Need a strong doubles moveset for Slurpuff? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
GarchompMimikyuBisharpCharizard-Mega-YLinooneSerperiorKlefkiGyarados-MegaPorygon-ZSableye-Mega
Item: Weakness Policy
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 244 Hp / 252 Atk / 12 SpD
Moveset:
- Play Rough
- Return / Facade
- Drain Punch
- Thief
Ready for double battles? Slurpuff is a stunning Physical Sweeper. This moveset is formulated to take down the opponent's team with heavy-hitting physical attacks. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Slurpuff is burn/poison/paralyzed).
◆ Drain Punch is a physical 75-base power Fighting-type move (Slurpuff recovers 50% of the damage dealt).
◆ Thief is a physical 60-base power Dark-type move (if your Slurpuff has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/laa2ad
Item: Weakness Policy
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 244 Hp / 252 SpA / 12 SpD
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Draining Kiss
- Surf
- Energy Ball
- Flamethrower
Ready for double battles? Slurpuff is a superior Special Sweeper. It is meant to take down the opponent's team with brute special power. Weakness Policy activates if Slurpuff is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
◆ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Slurpuff recovers 75% of the damage dealt).
◆ Surf is a special 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/lba2ad
Movepool
Want to know what moves Slurpuff can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Slurpuff.
Damage Modifiers:
Combo List
These are a list of several common move combinations Slurpuff can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Slurpuff
- Moves: Swagger + Psych up
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Yawn + Protect
- Ability: Unburden + Item: Mirror herb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Helping Hand, Magic Coat, Protect
- Moves that inflict status: Yawn, Toxic
Moves that boost Slurpuff's stats
- Belly Drum
- Calm Mind
- Cotton Guard
Most notable and possible best moves for Slurpuff
- Belly Drum
- Calm Mind
- Cotton Guard
- Dazzling Gleam
- Drain Punch
- Endeavor
- Facade
- Flamethrower
- Hidden Power
- Hidden Power Ice
- Light Screen
- Magic Coat
- Play Rough
- Protect
- Rest
- Return
- Sticky Web
- Surf
- Toxic
- Toxic
Common Effort Values for Slurpuff in Sun and Moon
- Adamant Nature ( 4/252/0/0/0/252/ )
- Jolly Nature ( 0/252/0/0/4/252/ )
- Optimize Slurpuff's Defensive EV-spread for Pokemon Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Slurpuff. Top rated Slurpuff Sun/Moon movesets. You can find Slurpuff builds Sun/Moon. Slurpuff movesets Sun/Moon are listed here. VGC Slurpuff Competitive Movesets can be found here. Find various EV spreads, find the best nature for Slurpuff in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution