Competitive Information for Tapu Lele [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Tapu-lele tapu-lele
Base Stats for Tapu Lele

Psychic / Fairy

Abilities:
Psychic SurgePsychic Surge: On switch-in, this Pokemon summons Psychic Terrain.


Evolutions / Family:
Tapu Lele

Weakness Chart for Psychic/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
0x
  
  
0.25x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
0.5x
  
2x
  
¼x
½x
2x
4x

Optimize Tapu Lele's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Tapu Lele? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Tapu Lele in Pokemon Sun/Moon:

KartanaAlakazam-MegaHeatranZapdosHawluchaGreninjaToxapexRotom-WashVictiniCloyster


Tapu Lele is popular Psychic and Fairy-typed Pokemon. It's pretty standard to find yourself dealing with Tapu Lele when battling in the 7th generation meta. Tapu Lele is weak to Ghost, Poison, and Steel-typed attacks.


Species: Tapu Lele
Item: Choice Scarf / Choice Specs
Ability: Psychic Surge
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Focus Blast
- Moonblast
- Psyshock / Psychic
- Taunt

Special Sweeper Tapu Lele (Popular/Trending)

Tapu Lele is a legendary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Tapu Lele's special moves by 1.5x but will lock you into the first move you pick. Choice Scarf will increase Tapu Lele's speed by 1.5x but will lock you into the first move you pick. With Psychic Surge, on switch-in Tapu Lele summons psychic terrain.

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Taunt is a status move (target can't use status moves its next 3 turns).



Species: Tapu Lele
Item: Fairium Z / Life Orb
Ability: Psychic Surge
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 252 SpA / 180 Spe
Moveset:
- Moonblast / Dazzling Gleam
- Psychic / Extrasensory
- Energy Ball / Grass Knot
- Thunderbolt / Charge Beam

Special Sweeper Tapu Lele (Psychic Surge)

Tapu Lele is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Tapu Lele's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Psychic Surge, on switch-in Tapu Lele summons psychic terrain.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Tapu Lele's special attack by 1 stage).


Movesets for Doubles


What is a good doubles moveset for Tapu Lele? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Tapu Lele in Pokemon Sun/Moon:

KartanaAlakazam-MegaHeatranZapdosHawluchaGreninjaToxapexRotom-WashVictiniCloyster


Species: Tapu Lele
Item: Fairium Z / Life Orb
Ability: Psychic Surge
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 252 SpA / 180 Spe
Moveset:
- Dazzling Gleam / Moonblast
- Psychic / Extrasensory
- Energy Ball / Grass Knot
- Thunderbolt / Charge Beam

Doubles Special Sweeper Tapu Lele (Psychic Surge)

Tapu Lele is a legendary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Tapu Lele's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Psychic Surge, on switch-in Tapu Lele summons psychic terrain.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Tapu Lele's special attack by 1 stage).


Movepool


Wondering what moves can Tapu Lele learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Extrasensory
80
100%
20
10% chance to flinch the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Nature's Madness
--
90%
10
Does damage equal to 1/2 target's current HP.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Thief
60
100%
25
If the user has no item, it steals the target's.
Ally Switch
--
--
15
The user swaps positions with its ally.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Aromatic Mist
--
--
20
Raises an ally's Sp. Def by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mean Look
--
--
5
Prevents the target from switching out.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Withdraw
--
--
40
Raises the user's Defense by 1.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Tapu Lele can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Tapu Lele

Related Videos


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