Competitive Information for Virizion [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Virizion virizion
Base Stats for Virizion

Grass / Fighting

Abilities:
JustifiedJustified: This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.


Evolutions / Family:
Virizion

Weakness Chart for Grass/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
  
0.5x
2x
  
2x
4x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
2x
2x
0.5x
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for VirizionVisit Serebii's Pokedex for location, breeding, and other game details about VirizionVisit Bulbapedia for more information about VirizionVisit Pikalytics for competitive usage stats on Virizion

Movesets for Singles


What is a good competitive moveset for Virizion? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Virizion in Pokemon Sun/Moon:

MagearnaUxieHonchkrowGoodraAraquanidSceptile-MegaMawile-MegaMewGarchomp-MegaVictiniDusclopsFlorges


Virizion is a phenomenal Grass and Fighting-typed Pokemon. It's frequent to see Virizion show up as a Sun/Moon opponent. Virizion is weak to Fairy, Fire, Flying, Ice, Poison, and Psychic-typed attacks.


Species: Virizion
Item: Fightinium Z / Leftovers
Ability: Justified
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Close Combat / Sacred Sword
- Stone Edge
- Leaf Blade / Synthesis
- Swords Dance / Substitute

Physical Sweeper Virizion (Popular/Trending)

Virizion is a legendary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Virizion last longer regaining it's it's life every turn. With Justified, Virizion's attack is raised by 1 stage after it is damaged by a dark-type move.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Virizion's defense and special defense by 1 stage).
Sacred Sword is a physical STAB-boosted 90-base power Fighting-type move (ignores the target's stat stage changes).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Synthesis is a status move (heals your Virizion by a weather-dependent amount).
Swords Dance is a status move (raises your Virizion's attack by 2 stages).
Substitute is a status move (Virizion takes 1/4 its max hp to put in a substitute).




Species: Virizion
Item: Fightinium Z / Leftovers
Ability: Justified
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 SpD / 252 Spe
Moveset:
- Close Combat / Sacred Sword
- Stone Edge
- Leaf Blade / Synthesis
- Swords Dance / Swords Dance

Support Virizion (Popular/Trending)

Virizion is a legendary Support. Leftovers are always a great recovery option to ensure Virizion last longer regaining it's stamina every turn. With Justified, Virizion's attack is raised by 1 stage after it is damaged by a dark-type move.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Virizion's defense and special defense by 1 stage).
Sacred Sword is a physical STAB-boosted 90-base power Fighting-type move (ignores the target's stat stage changes).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Synthesis is a status move (heals your Virizion by a weather-dependent amount).
Swords Dance is a status move (raises your Virizion's attack by 2 stages).
Swords Dance is a status move (raises your Virizion's attack by 2 stages).




Species: Virizion
Item: Fightinium Z / Coba Berry
Ability: Justified
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat / Superpower
- Leaf Blade / Seed Bomb
- Return
- X-Scissor

Physical Sweeper Virizion (Justified)

Virizion is a legendary Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Virizion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Virizion's attack is raised by 1 stage after it is damaged by a dark-type move.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Virizion's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Virizion's attack and defense by 1 stage).
Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical 80-base power Bug-type move that deals a considerable amount of damage.




Species: Virizion
Item: Grassium Z / Coba Berry
Ability: Justified
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Energy Ball / Giga Drain
- Hyper Beam / Round
- Synthesis
- Protect

Special Sweeper Virizion (Justified)

Virizion is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Virizion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Virizion's attack is raised by 1 stage after it is damaged by a dark-type move.

Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Virizion recovers 50% of the damage dealt).
Hyper Beam is a special 150-base power Normal-type move (Virizion cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Synthesis is a status move (heals your Virizion by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Virizion this turn).



Movesets for Doubles


What is a good doubles moveset for Virizion? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Virizion in Pokemon Sun/Moon:

MagearnaUxieHonchkrowGoodraAraquanidSceptile-MegaMawile-MegaMewGarchomp-MegaVictiniDusclopsFlorges


Species: Virizion
Item: Fightinium Z / Coba Berry
Ability: Justified
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat / Superpower
- Leaf Blade / Seed Bomb
- Return
- X-Scissor

Doubles Physical Sweeper Virizion (Justified)

Virizion is a legendary Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Virizion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Virizion's attack is raised by 1 stage after it is damaged by a dark-type move.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Virizion's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Virizion's attack and defense by 1 stage).
Leaf Blade is a physical STAB-boosted 90-base power Grass-type move (high critical hit ratio).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
X-Scissor is a physical 80-base power Bug-type move that deals a nice amount of damage.




Species: Virizion
Item: Grassium Z / Coba Berry
Ability: Justified
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Energy Ball / Giga Drain
- Hyper Beam / Round
- Synthesis
- Protect

Doubles Special Sweeper Virizion (Justified)

Virizion is a legendary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Virizion's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Justified, Virizion's attack is raised by 1 stage after it is damaged by a dark-type move.

Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Virizion recovers 50% of the damage dealt).
Hyper Beam is a special 150-base power Normal-type move (Virizion cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Synthesis is a status move (heals your Virizion by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Virizion this turn).



Movepool


Wondering what moves can Virizion learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Magical Leaf
60
--
20
This move does not check accuracy.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Aerial Ace
60
--
20
This move does not check accuracy.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Cut
50
95%
30
No additional effect.
Double Kick
30
100%
30
Hits 2 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Leaf Blade
90
100%
15
High critical hit ratio.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Sacred Sword
90
100%
15
Ignores the target's stat stage changes.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Virizion can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Virizion

Create a build


Have an idea in mind for Virizion that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.