Competitive Information for Beartic [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Beartic beartic
Base Stats for Beartic

Ice

Abilities:
Swift SwimSwift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
,
Snow CloakSnow Cloak: If Hail is active, this Pokemon's evasiveness is 1.25x; immunity to Hail.
,
Slush RushSlush Rush: If Hail is active, this Pokemon's Speed is doubled.


Evolutions / Family:
Cubchoo
Beartic

Weakness Chart for Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
2x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0.5x
  
  
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BearticVisit Serebii's Pokedex for location, breeding, and other game details about BearticVisit Bulbapedia for more information about BearticVisit Pikalytics for competitive usage stats on Beartic

Movesets for Singles


What is a good competitive moveset for Beartic? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Beartic in Pokemon Sword/Shield:

Ninetales-AlolaIncineroarGrimmsnarlDragapultConkeldurrMiloticPassimianMudsdaleGastrodonTogekiss


Beartic is a remarkable Ice-typed Pokemon. It's a usual sight to see Beartic out in the 8th generation battlefield. Beartic is weak to Fighting, Fire, Rock, and Steel-typed attacks.


Species: Beartic
Item: Weakness Policy / Lum Berry
Ability: Slush Rush
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower
- Icicle Crash
- Liquidation
- Protect

Physical Sweeper Beartic (Analytic)

Beartic is a wonderful Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Weakness Policy activates if Beartic is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Slush Rush, if hail is active Beartic's speed is doubled.

Superpower is a physical 120-base power Fighting-type move (lowers your Beartic's attack and defense by 1 stage).
Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Protect is a status move (prevents moves from affecting your Beartic this turn).




Species: Beartic
Item: Life Orb
Ability: Slush Rush
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower
- Icicle Crash / Ice Punch
- Liquidation
- Play Rough

Physical Sweeper Beartic (Slush Rush)

Beartic is a decent Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Beartic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Beartic's speed is doubled.

Superpower is a physical 120-base power Fighting-type move (lowers your Beartic's attack and defense by 1 stage).
Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
Liquidation is a physical 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).




Species: Beartic
Item: Life Orb
Ability: Swift Swim
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Icicle Crash
- Encore
- Low Kick / Superpower
- Swords Dance

Beartic Physical Sweeper (Dancing Polar Bear)

Beartic is a remarkable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Beartic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Beartic's speed is doubled.

Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Encore is a status move (target repeats its last move for its next 3 turns).
Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Beartic's attack and defense by 1 stage).
Swords Dance is a status move (raises your Beartic's attack by 2 stages).




Species: Beartic
Item: Life Orb
Ability: Swift Swim
Nature: Naughty (+Atk, -SpD)
EVs: 213 Hp / 64 Atk / 233 Spe
Moveset:
- Aqua Jet
- Night Slash
- Rain Dance
- Rock Slide

Beartic Physical Sweeper (Rawwwwwwwr)

Beartic is a marvelous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Beartic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swift Swim, if rain dance is active Beartic's speed is doubled.

Aqua Jet is a physical priority-increased 40-base power Water-type move (usually goes first).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movesets for Doubles


What is a good doubles moveset for Beartic? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Beartic in Pokemon Sword/Shield:

DragapultNinetales-AlolaExcadrillToxtricityWeavileVanilluxeZeraoraCloysterMewHawluchaAbomasnowGlaceon


Species: Beartic
Item: Life Orb
Ability: Slush Rush
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Superpower
- Icicle Crash / Ice Punch
- Bulldoze

Doubles Physical Sweeper Beartic (Slush Rush)

Beartic is an astounding Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Beartic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Slush Rush, if hail is active Beartic's speed is doubled.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Beartic's attack and defense by 1 stage).
Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to flinch the target).
Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).



Movepool


Wondering what moves can Beartic learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Frost Breath
60
90%
10
Always results in a critical hit.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Round
60
100%
15
Power doubles if others used Round this turn.
Sheer Cold
--
30%
5
OHKOs non-Ice targets. Fails if user's lower level.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Aqua Jet
40
100%
20
Usually goes first.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Heavy Slam
--
100%
10
More power the heavier the user than the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icicle Crash
85
90%
10
30% chance to flinch the target.
Icicle Spear
25
100%
30
Hits 2-5 times in one turn.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Night Slash
70
100%
15
High critical hit ratio.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Play Nice
--
--
20
Lowers the target's Attack by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Beartic can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Beartic

Create a build


Have an idea in mind for Beartic that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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