Competitive Information for Kommo (o) [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Kommo-o kommo-o
Base Stats for Kommo-o

Dragon / Fighting

Abilities:
SoundproofSoundproof: This Pokemon is immune to sound-based moves, including Heal Bell.
,
OvercoatOvercoat: This Pokemon is immune to powder moves and damage from Sandstorm or Hail.
,
BulletproofBulletproof: Makes user immune to ballistic moves (Shadow Ball, Sludge Bomb, Focus Blast, etc).


Evolutions / Family:
Jangmo-o
Hakamo-o
Kommo-o
Kommo

Weakness Chart for Dragon/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
2x
0.5x
4x
  
0.5x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
2x
  
  
2x
0.5x
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Kommo-oVisit Serebii's Pokedex for location, breeding, and other game details about Kommo-oVisit Bulbapedia for more information about Kommo-oVisit Pikalytics for competitive usage stats on Kommo-o

Movesets for Singles


What is a good competitive moveset for Kommo-o? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Kommo-o in Pokemon Sword/Shield:

IncineroarWhimsicottTogekissCharizardTyranitarExcadrillJellicentGrimmsnarlGastrodonVenusaur


Kommo is a stupendous Dragon and Fighting-typed Pokemon. It's pretty usual to see Kommo show up as a Sword/Shield opponent. Kommo is weak to Dragon, Fairy, Flying, Ice, and Psychic-typed attacks.


Species: Kommo-o
Item: Throat Spray / Leftovers
Ability: Soundproof
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Clanging Scales / Clangorous Soul
- Flamethrower
- Aura Sphere
- Flash Cannon

Special Sweeper Kommo-o (Analytic)

Kommo is a wonderful Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Kommo last longer regaining it's it's health every turn. With Soundproof, Kommo is immune to sound-based moves including heal bell.

Clanging Scales is a special STAB-boosted 110-base power Dragon-type move (lowers your Kommo's defense by 1 stage).
Clangorous Soul is a status move (Kommo loses 33% max hp. raises all stats by 1 stage).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Aura Sphere is a special STAB-boosted 80-base power Fighting-type move (this move does not check accuracy).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).




Species: Kommo-o
Item: Throat Spray / Leftovers
Ability: Soundproof
Nature: Bold (+Def, -Atk)
EVs: 252 Atk / 4 SpA / 252 Spe
Moveset:
- Close Combat
- Poison Jab
- Clangorous Soul
- Protect / Substitute

Physical Wall Kommo-o (Analytic)

Kommo is a decent Physical Wall. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Kommo last longer regaining it's health points every turn. With Soundproof, Kommo is immune to sound-based moves including heal bell.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Kommo's defense and special defense by 1 stage).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Clangorous Soul is a status move (Kommo loses 33% max hp. raises all stats by 1 stage).
Protect is a status move (prevents moves from affecting your Kommo this turn).
Substitute is a status move (Kommo takes 1/4 its max hp to put in a substitute).




Species: Kommo-o
Item: Life Orb
Ability: Bulletproof
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower / Close Combat
- Outrage / Dragon Claw
- Earthquake
- Iron Head

Physical Sweeper Kommo-o (Bulletproof)

Kommo is a fabulous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Kommo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Bulletproof, makes user immune to ballistic moves (shadow ball sludge bomb focus blast etc).

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Kommo's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Kommo's defense and special defense by 1 stage).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kommo afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a considerable amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Kommo-o
Item: Life Orb
Ability: Bulletproof
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Clanging Scales
- Boomburst / Hyper Voice
- Flamethrower
- Flash Cannon

Special Sweeper Kommo-o (Bulletproof)

Kommo is a marvelous Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Kommo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Bulletproof, makes user immune to ballistic moves (shadow ball sludge bomb focus blast etc).

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Kommo's special attack by 2 stages).
Clanging Scales is a special STAB-boosted 110-base power Dragon-type move (lowers your Kommo's defense by 1 stage).
Boomburst is a special 140-base power Normal-type move (no additional effect. hits adjacent pokemon).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Kommo-o? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Kommo-o in Pokemon Sword/Shield:

AegislashExcadrillBisharpZeraoraCloysterMimikyuPrimarinaGengarObstagoonVikavoltGastrodonXatu


Species: Kommo-o
Item: Life Orb
Ability: Bulletproof
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower / Close Combat
- Breaking Swipe / Outrage
- Earthquake
- Rock Slide

Doubles Physical Sweeper Kommo-o (Bulletproof)

Kommo is a notable Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Kommo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Bulletproof, makes user immune to ballistic moves (shadow ball sludge bomb focus blast etc).

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Kommo's attack and defense by 1 stage).
Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Kommo's defense and special defense by 1 stage).
Breaking Swipe is a physical STAB-boosted 60-base power Dragon-type move (100% chance to lower adjacent foes' attack by 1 stage).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kommo afterwards).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Kommo-o
Item: Life Orb
Ability: Bulletproof
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Clanging Scales / Draco Meteor
- Boomburst / Hyper Voice
- Flamethrower
- Flash Cannon

Doubles Special Sweeper Kommo-o (Bulletproof)

Kommo is a decent Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Kommo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Bulletproof, makes user immune to ballistic moves (shadow ball sludge bomb focus blast etc).

Clanging Scales is a special STAB-boosted 110-base power Dragon-type move (lowers your Kommo's defense by 1 stage).
Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Kommo's special attack by 2 stages).
Boomburst is a special 140-base power Normal-type move (no additional effect. hits adjacent pokemon).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Kommo-o learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aura Sphere
80
--
20
This move does not check accuracy.
Boomburst
140
100%
10
No additional effect. Hits adjacent Pokemon.
Clanging Scales
110
100%
5
Lowers the user's Defense by 1.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Breaking Swipe
60
100%
15
100% chance to lower adjacent foes' Atk by 1.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Clangorous Soul
--
--
5
User loses 33% max HP. Raises all stats by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Noble Roar
--
100%
30
Lowers the target's Attack and Sp. Atk by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Kommo-o can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Kommo-o

Create a build


Have an idea in mind for Kommo-o that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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