Competitive Information for Runerigus [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Runerigus runerigus
Base Stats for Runerigus

Ground / Ghost

Abilities:
Wandering SpiritWandering Spirit: Exchanges abilities when hit with a contact move.


Evolutions / Family:
Yamask-Galar
Runerigus

Weakness Chart for Ground/Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
0x
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
2x
0x
0.25x
  
0.5x
  
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for RunerigusVisit Serebii's Pokedex for location, breeding, and other game details about RunerigusVisit Bulbapedia for more information about RunerigusVisit Pikalytics for competitive usage stats on Runerigus

Movesets for Singles


What is a good competitive moveset for Runerigus? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Runerigus in Pokemon Sword/Shield:

VenusaurPrimarinaBraviaryLiepardTyranitarTogekissWhimsicottTorkoalLaprasDurant


Runerigus is a sensational Ground and Ghost-typed Pokemon. Runerigus are common Pokemon to see in the SS metagame. Runerigus is weak to Dark, Ghost, Grass, Ice, and Water-typed attacks.


Species: Runerigus
Item: Weakness Policy / Kasib Berry
Ability: Wandering Spirit
Nature: Brave (+Atk, -Spe)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Earthquake
- Phantom Force / Shadow Claw
- Fake Tears
- Trick Room

Physical Tank Runerigus (Analytic)

Runerigus is a fabulous Physical Tank. It is meant to take a decent amount of physical hits while dealing some decent damage. Weakness Policy activates if Runerigus is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Wandering Spirit, exchanges abilities when hit with a contact move.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Fake Tears is a status move (lowers the target's special defense by 2 stages).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Runerigus
Item: Life Orb
Ability: Wandering Spirit
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Shadow Claw
- Body Press
- Zen Headbutt

Physical Sweeper Runerigus (Wandering Spirit)

Runerigus is popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Runerigus's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Wandering Spirit, exchanges abilities when hit with a contact move.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Body Press is a physical 80-base power Fighting-type move (uses defense instead of attack in damage calculation).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Runerigus? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Runerigus in Pokemon Sword/Shield:

CorviknightToxapexFerrothornPyukumukuGastrodonHattereneMimikyuIncineroarCrawdauntCopperajahWhimsicottRillaboom


Species: Runerigus
Item: Life Orb
Ability: Wandering Spirit
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Shadow Claw
- Brutal Swing

Doubles Physical Sweeper Runerigus (Wandering Spirit)

Runerigus is a stupendous Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Runerigus's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Wandering Spirit, exchanges abilities when hit with a contact move.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).



Movepool


Wondering what moves can Runerigus learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Astonish
30
100%
15
30% chance to flinch the target.
Body Press
80
100%
10
Uses Def instead of Atk in damage calculation.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Payback
50
100%
10
Power doubles if the user moves after the target.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Shadow Claw
70
100%
15
High critical hit ratio.
Slam
80
75%
20
No additional effect.
Stone Edge
100
80%
5
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Ally Switch
--
--
15
The user swaps positions with its ally.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Crafty Shield
--
--
10
Protects allies from Status moves this turn.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Guard Split
--
--
10
Averages Defense and Sp. Def stats with target.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Haze
--
--
30
Eliminates all stat changes.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Mean Look
--
--
5
Prevents the target from switching out.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Power Split
--
--
10
Averages Attack and Sp. Atk stats with target.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Runerigus can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Runerigus

Create a build


Have an idea in mind for Runerigus that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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