Competitive Information for Marill [Scarlet/Violet]
Water / Fairy
Abilities:
This Pokemon's Attack is doubled.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Marill? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Marill, a magnificent Pokémon known for its Water and Fairy typing! Marill is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Electric, Grass, and Poison-typed attacks. Want to master Marill's movesets? Dive into our detailed strategies below!
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Ice Spinner / Double-Edge
- Superpower / Brick Break
Prepare for single battles with Marill as popular Physical Sweeper. This build is crafted to crush rivals using lethal physical attacks. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Ice Spinner was added to provide additional threat coverage. With a Eject Pack equipped to it, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/oaab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Alluring Voice
- Surf / Bubble Beam
- Hyper Voice / Tera Blast
- Ice Beam / Icy Wind
Marill shows a prestigious Special Sweeper prowess in single battles. The intention of this moveset is to take down the opponent's team with destructive special power. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and enhances Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Alluring Voice is a special STAB-boosted 80-base power Fairy-type move (100% confuse target that had a stat rise this turn).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/obab7
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Ready for single battles? Marill is a spectacular Physical Tank. This build is crafted to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Marill last longer regaining it's vitality every turn. With Huge Power, Marill's attack is doubled.
◆ Sleep Talk is a status move (Marill must be asleep. Uses another known move).
◆ Rest is a status move (Marill sleeps 2 turns and restores hp and status).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/ocab7
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Aqua Jet
- Superpower
- Body Slam
- Ice Punch
For those intense single battles, Marill is a decent Physical Tank. This moveset was constructed to withstand physical attacks and hit back effectively. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/odab7
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Bulldoze / Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Body Slam
Marill makes an an incredible Physical Tank in single battles. This moveset focuses to take a great amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled.
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/oeab7
Item: Splash Plate
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
For those intense single battles, Marill is a fabulous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Huge Power, Marill's attack is doubled. With a Splash Plate equipped, holder's water-type attacks have 1.2x power.
◆ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
◆ Belly Drum is a status move (Marill loses 50% max hp; This also maximizes Marill's attack stat).
Link (click to copy):
https://hohoushome.com/b/ofab7
Movesets for Doubles
Need a strong doubles moveset for Marill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Ice Spinner / Double-Edge
- Superpower
In double battles, Marill is known as a stunning Physical Sweeper. This strategy is built to overwhelm foes with intense physical moves. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Ice Spinner was added to provide additional threat coverage. With a Eject Pack equipped to it, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/paab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Misty Explosion / Alluring Voice
- Surf / Bubble Beam
- Hyper Voice / Tera Blast
- Icy Wind / Ice Beam
Marill makes an a terrific Special Sweeper in double battles. It tries to take down the opponent's team with potent special power. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
◆ Alluring Voice is a special STAB-boosted 80-base power Fairy-type move (100% confuse target that had a stat rise this turn).
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/pbab7
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Electric moves are bad against Ground.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
Poison moves are bad against Steel.
The most recommended Terastral Type for Marill is: Steel
Terastallizing into one of it's default typings ( Water or Fairy ) could also prove advantageous.
Select a Tera-type:
Teratype Bug movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Superpower / Ice Spinner
Marill is an interesting 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower or Ice Spinner are added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
Link (click to copy):
https://hohoushome.com/b/qaaab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Grass Knot / Hyper Voice
Marill is a marvelous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qabab7
Teratype Dark movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Marill is a sensational 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a decent amount of physical hits while dealing some decent damage. It was designed to take a decent amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbaab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Draining Kiss / Hyper Voice
Marill is a marvelous 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a nice amount of physical hits while dealing some decent damage. It was designed to take a nice amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Draining Kiss was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qbbab7
Teratype Dragon movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Superpower / Double-Edge
Marill is a marvelous 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a mighty amount of physical hits while dealing some decent damage. It was designed to take a mighty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower was added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qcaab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Marill is popular 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a considerable amount of physical hits while dealing some decent damage. It's purpose is to take a considerable amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qcbab7
Teratype Electric movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Marill is a notable 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. It is primarily designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qdaab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Marill is a wonderful 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a decent amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a decent amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qdbab7
Teratype Fairy movesets for Marill
Item: Shell Bell / Eject Pack
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Play Rough / Tera Blast
- Liquidation / Aqua Tail
- Double-Edge / Body Slam
- Superpower / Brick Break
Marill is a fabulous 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a great amount of physical hits while dealing some decent damage. It is meant to take a great amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qeaab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Tera Blast / Draining Kiss
- Surf / Bubble Beam
- Ice Beam / Icy Wind
- Hyper Voice
Marill is pretty popular 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a considerable amount of physical hits while dealing some decent damage. This moveset is designed to take a considerable amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Draining Kiss is a special TERA-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
♦ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qebab7
Teratype Fighting movesets for Marill
Item: Shell Bell / Eject Pack
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Superpower / Tera Blast
- Liquidation / Aqua Tail
- Play Rough
- Double-Edge / Body Slam
Marill is an astounding 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qfaab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Marill is a wonderful 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a large amount of physical hits while dealing some decent damage. It attempts to take a large amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qfbab7
Teratype Fire movesets for Marill
Item: Life Orb / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Bulldoze / Double-Edge
Marill is a decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Marill's attack is doubled. Bulldoze was added to provide additional threat coverage.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qgaab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Mud Shot / Hyper Voice
Marill is an extraordinary 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a large amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a large amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Mud Shot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qgbab7
Teratype Flying movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Marill is a sensational 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a substantial amount of physical hits while dealing some decent damage. It was designed to take a substantial amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qhaab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Grass Knot / Hyper Voice
Marill is a wonderful 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a hefty amount of physical hits while dealing some decent damage. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qhbab7
Teratype Ghost movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Marill is a marvelous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a great amount of physical hits while dealing some decent damage. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qiaab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Marill is a fabulous 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. It's purpose is to take a mighty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qibab7
Teratype Grass movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast / Trailblaze
- Superpower / Ice Spinner
Marill is a marvelous 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a mighty amount of physical hits while dealing some decent damage. It's designed to take a mighty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower or Ice Spinner are added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a decent amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Marill's speed by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
Link (click to copy):
https://hohoushome.com/b/qjaab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast / Grass Knot
- Ice Beam / Icy Wind
- Hyper Voice
Marill is a fabulous 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a great amount of physical hits while dealing some decent damage. It is meant to take a great amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Grass Knot is a special TERA-boosted 0-base power Grass-type move (more power the heavier the target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qjbab7
Teratype Ground movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast / Bulldoze
- Superpower / Double-Edge
Marill is a pretty decent 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a hefty amount of physical hits while dealing some decent damage. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower was added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Bulldoze is a physical TERA-boosted 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qkaab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast / Mud Shot
- Ice Beam / Icy Wind
- Grass Knot / Hyper Voice
Marill is a spectacular 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a nice amount of physical hits while dealing some decent damage. It is primarily designed to take a nice amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Mud Shot is a special TERA-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qkbab7
Teratype Ice movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Ice Spinner / Tera Blast
- Double-Edge / Body Slam
Marill is a sensational 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a considerable amount of physical hits while dealing some decent damage. It's purpose is to take a considerable amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a nice amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Ice Spinner is a physical TERA-boosted 80-base power Ice-type move (ends the effects of terrain).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qlaab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Ice Beam / Tera Blast
- Grass Knot / Hyper Voice
- Draining Kiss
Marill is a marvelous 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a decent amount of physical hits while dealing some decent damage. It is designed to take a decent amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special TERA-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/qlbab7
Teratype Normal movesets for Marill
Item: Shell Bell / Eject Pack
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Body Slam
- Liquidation / Aqua Tail
- Play Rough
- Superpower / Brick Break
Marill is an outstanding 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a hefty amount of physical hits while dealing some decent damage. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled. With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qmaab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Tera Blast
- Surf / Bubble Beam
- Ice Beam / Icy Wind
- Draining Kiss
Marill is an outstanding 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a good amount of physical hits while dealing some decent damage. It was designed to take a good amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/qmbab7
Teratype Poison movesets for Marill
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Double-Edge / Body Slam
Marill is an astounding 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a hefty amount of physical hits while dealing some decent damage. It's purpose is to take a hefty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Marill recover from the recoil damage it may take from Double-Edge. With Huge Power, Marill's attack is doubled.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qnaab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
Marill is an awesome 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a good amount of physical hits while dealing some decent damage. It is meant to take a good amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and boosts Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qnbab7
Teratype Psychic movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Superpower / Double-Edge
Marill is a notable 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a nice amount of physical hits while dealing some decent damage. This moveset attempts to take a nice amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower was added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/qoaab7
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Draining Kiss / Hyper Voice
Marill is a wonderful 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Draining Kiss was added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
Link (click to copy):
https://hohoushome.com/b/qobab7
Teratype Rock movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Superpower / Bulldoze
Marill is an astounding 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Superpower or Bulldoze are added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qpaab7
Item: Expert Belt / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Draining Kiss / Mud Shot
Marill is an awesome 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. It's primary goal is to take a considerable amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Marill's super effective moves by 20%. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Draining Kiss or Mud Shot are added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
♦ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qpbab7
Teratype Steel movesets for Marill
Item: Expert Belt / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Tera Blast
- Ice Spinner / Bulldoze
Marill is a pretty decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Marill's super effective moves by 20%. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Ice Spinner or Bulldoze are added to provide additional threat coverage.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qqaab7
Item: Expert Belt / Choice Specs
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Bubble Beam
- Tera Blast
- Ice Beam / Icy Wind
- Grass Knot / Mud Shot
Marill is a decent 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a decent amount of physical hits while dealing some decent damage. It tries to take a decent amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Marill's super effective moves by 20%. Choice Specs will increase the damage of Marill's special moves by 1.5x but will lock you into the first move you pick. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity. Grass Knot or Mud Shot are added to provide additional threat coverage.
♦ Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
♦ Mud Shot is a special 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qqbab7
Teratype Water movesets for Marill
Item: Eject Pack / Choice Band
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Liquidation / Aqua Tail
- Play Rough
- Ice Spinner / Double-Edge
- Superpower / Brick Break
Marill is a sensational 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a hefty amount of physical hits while dealing some decent damage. It tries to take a hefty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Marill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Marill's attack is doubled. Ice Spinner was added to provide additional threat coverage.With a Eject Pack equipped, if Marill's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Aqua Tail is a physical TERA-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Ice Spinner is a physical 80-base power Ice-type move (ends the effects of terrain).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/qraab7
Item: Throat Spray / Life Orb
Ability: Sap Sipper
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
IVs: 0 Atk
Moveset:
- Surf / Tera Blast
- Ice Beam / Icy Wind
- Hyper Voice
- Draining Kiss
Marill is a phenomenal 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a nice amount of physical hits while dealing some decent damage. It's meant to take a nice amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Hyper Voice) and raises Marill's special attack stat by 2 stages. Life Orb boosts the power of Marill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Marill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
♦ Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Marill recovers 75% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/qrbab7
Movepool
Want to know what moves Marill can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Marill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Marill can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Marill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet
- Moves that Break Screens: Brick Break
Moves that boost Marill's stats
- Amnesia
- Belly Drum
- Defense Curl
- Trailblaze
Most notable and possible best moves for Marill
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Rest
Common Effort Values for Marill in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Marill's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Marill. Top rated Marill Scarlet/Violet movesets. You can find Marill builds Scarlet/Violet. Marill movesets Scarlet/Violet are listed here. VGC Marill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Marill in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Azumarill evolution