Competitive Information for Weezing [Scarlet/Violet]
Poison
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.
While this Pokemon is active, Abilities have no effect.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Weezing? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Weezing is here! This notable Pokémon is Poison-typed and ready to shine! It's to see Weezing show up as a Scarlet/Violet opponent. Its only type-related weaknesses are Ground and Psychic. Ready to elevate your game with Weezing's movesets? They're right below!
Item: Life Orb / Silk Scarf
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Body Slam / Tera Blast
- Assurance / Thief
- Gyro Ball
- Curse
Weezing is a fabulous Physical Sweeper for single battles. This moveset was constructed to take down the opponent's team with powerful physical power. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Silk Scarf equipped to it, Weezing's normal-type attacks have 1.2x power.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/oaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Flamethrower / Heat Wave
- Thunderbolt
- Dark Pulse
Weezing is an exceptional Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with heavy-hitting special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/oba6e
Movesets for Doubles
Need a strong doubles moveset for Weezing? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Life Orb / Silk Scarf
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Body Slam / Tera Blast
- Assurance / Thief
- Gyro Ball
- Curse
Weezing is an extraordinary Physical Sweeper for double battles. It attempts to take down the opponent's team with potent physical attacks. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Silk Scarf equipped to it, Weezing's normal-type attacks have 1.2x power.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/paa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Heat Wave / Flamethrower
- Thunderbolt
- Dark Pulse
Weezing is a dazzling Special Sweeper for double battles. The purpose of this moveset is to take down the opponent's team with overwhelming special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/pba6e
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Psychic moves are bad against Dark.
The most recommended Terastral Type for Weezing is: Electric, Flying or Dark
Select a Tera-type:
Teratype Bug movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a sensational Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qaaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a stupendous Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qaba6e
Teratype Dark movesets for Weezing
Item: Life Orb / Black Glasses
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast / Assurance
- Body Slam / Facade
- Gyro Ball
- Curse
Weezing is an extraordinary Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction. With a Black Glasses equipped to it, Weezing's dark-type attacks have 1.2x power.
◆ Assurance is a physical TERA-boosted 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/qbaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Dark Pulse / Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a spectacular Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Dark Pulse is a special TERA-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbba6e
Teratype Dragon movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a stupendous Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qcaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a notable Special Sweeper for single battles. It tries to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dragon-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qcba6e
Teratype Electric movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a pretty decent Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qdaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Thunderbolt / Tera Blast
- Flamethrower / Heat Wave
- Dark Pulse
Weezing is an outstanding Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Thunderbolt is a special TERA-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qdba6e
Teratype Fairy movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a phenomenal Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qeaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a spectacular Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fairy-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qeba6e
Teratype Fighting movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a wonderful Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qfaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a wonderful Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qfba6e
Teratype Fire movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is pretty popular Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qgaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Flamethrower / Heat Wave
- Thunderbolt
- Dark Pulse
Weezing is an extraordinary Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special TERA-boosted 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qgba6e
Teratype Flying movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is an interesting Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qhaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is an extraordinary Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qhba6e
Teratype Ghost movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a stupendous Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qiaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Shadow Ball / Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a sensational Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qiba6e
Teratype Grass movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a remarkable Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qjaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a wonderful Special Sweeper for single battles. It is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qjba6e
Teratype Ground movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a decent Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qkaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a marvelous Special Sweeper for single battles. It attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qkba6e
Teratype Ice movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a wonderful Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qlaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a spectacular Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qlba6e
Teratype Normal movesets for Weezing
Item: Life Orb / Silk Scarf
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Body Slam / Tera Blast
- Assurance / Thief
- Gyro Ball
- Curse
Weezing is an extraordinary Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Silk Scarf equipped to it, Weezing's normal-type attacks have 1.2x power.
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/qmaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast / Hyper Beam
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a pretty decent Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
◆ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Weezing cannot move next turn).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qmba6e
Teratype Poison movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is an interesting Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qnaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
- Dark Pulse
Weezing is a sensational Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qnba6e
Teratype Psychic movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qoaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast / Psybeam
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a notable Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
◆ Psybeam is a special TERA-boosted 65-base power Psychic-type move (10% chance to confuse the target).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qoba6e
Teratype Rock movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is an outstanding Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qpaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a phenomenal Special Sweeper for single battles. This moveset attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qpba6e
Teratype Steel movesets for Weezing
Item: Life Orb / Metal Coat
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast / Gyro Ball
- Body Slam / Facade
- Assurance / Thief
- Curse
Weezing is a marvelous Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction. With a Metal Coat equipped to it, Weezing's steel-type attacks have 1.2x power.
◆ Gyro Ball is a physical TERA-boosted 0-base power Steel-type move (more power the slower your Weezing than the target).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/qqaa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is an interesting Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qqba6e
Teratype Water movesets for Weezing
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qraa6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Sludge
- Tera Blast
- Flamethrower / Heat Wave
- Thunderbolt
Weezing is a pretty decent Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qrba6e
Movepool
Want to know what moves Weezing can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Weezing.
Damage Modifiers:
Combo List
These are a list of several common move combinations Weezing can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Weezing
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Double Hit + Item: King's Rock
- Moves with Priority: Endure, Protect
- Moves that inflict status: Will-O-Wisp, Toxic
- Ability: Levitate + Terastral Type: Electric
Moves that boost Weezing's stats
- Curse
- Stockpile
Most notable and possible best moves for Weezing
- Destiny Bond
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Weezing in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Weezing's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Weezing. Top rated Weezing Scarlet/Violet movesets. You can find Weezing builds Scarlet/Violet. Weezing movesets Scarlet/Violet are listed here. VGC Weezing Competitive Movesets can be found here. Find various EV spreads, find the best nature for Weezing in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution