Competitive Information for Azumarill [X/Y]
Water / Fairy
Abilities:
This Pokemon's Attack is doubled.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Azumarill? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Azumarill, an impressive Pokémon known for its Water and Fairy typing! It's a sight to see Azumarill out in the 6th generation battlefield. It is weak to Electric, Grass, and Poison-typed attacks. Explore the movesets of Azumarill below to understand its battle capabilities.
Item: Life Orb / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Play Rough
- Aqua Tail / Waterfall
- Ice Punch / Double-Edge
- Superpower / Brick Break
Azumarill is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled. Ice Punch was added to provide additional threat coverage.
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Link (click to copy):
https://hohoushome.com/b/iaab8
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
Moveset:
- Surf / Scald
- Ice Beam / Icy Wind
- Hyper Voice / Hyper Beam
- Future Sight
Azumarill is a stupendous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Azumarill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
Link (click to copy):
https://hohoushome.com/b/ibab8
Item: Leftovers
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 239 Hp / 245 Atk / 9 SpD / 17 Spe
Moveset:
- Aqua Jet
- Sleep Talk
- Rest
- Ice Punch
Azumarill is a marvelous Physical Tank. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Azumarill last longer regaining it's life every turn. With Huge Power, Azumarill's attack is doubled.
♦ Sleep Talk is a status move (Azumarill must be asleep. uses another known move).
♦ Rest is a status move (Azumarill sleeps 2 turns and restores hp and status).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/icab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Aqua Jet
- Superpower
- Body Slam
- Ice Punch
Azumarill is a fabulous Physical Tank. It is meant to take a substantial amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/idab8
Item: Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 Def
Moveset:
- Bulldoze / Ice Punch
- Aqua Jet / Waterfall
- Superpower
- Body Slam
Azumarill is a decent Physical Tank. This moveset attempts to take a large amount of physical hits while dealing some decent damage. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. With Huge Power, Azumarill's attack is doubled.
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/ieab8
Item: Splash Plate
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 4 Def / 128 Spe
Moveset:
- Play Rough
- Aqua Jet
- Superpower
- Belly Drum
Azumarill is popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Huge Power, Azumarill's attack is doubled.
♦ Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Belly Drum is a status move (Azumarill loses 50% max hp; This also maximizes Azumarill's attack stat).
Link (click to copy):
https://hohoushome.com/b/ifab8
Item: Grip Claw
Ability: Sap Sipper
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 228 SpD / 28 Spe
Moveset:
- Whirlpool
- Perish Song
- Protect
- Toxic / Scald
Azumarill is a notable Troll. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity. Whirlpool is used to prevent the opposing Pokemon from switching out. The Grip claw will ensure whirlpool lasts the max amount of turns that it can while Perish Song takes the opponent's Pokemon out as long as Azumarill can survive until its last needed turn.
♦ Perish Song is a status move (all active pokemon will faint in 3 turns).
♦ Protect is a status move (prevents moves from affecting your Azumarill this turn).
♦ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Link (click to copy):
https://hohoushome.com/b/igab8
Movesets for Doubles
Need a strong doubles moveset for Azumarill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 248 Hp / 252 Atk / 4 Def / 4 SpD
Moveset:
- Aqua Tail / Waterfall
- Play Rough
- Superpower
- Ice Punch / Double-Edge
Azumarill is a notable Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Azumarill's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azumarill's attack is doubled. Ice Punch was added to provide additional threat coverage.
♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
♦ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Superpower is a physical 120-base power Fighting-type move (lowers your Azumarill's attack and defense by 1 stage).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jaab8
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 248 Hp / 4 Def / 252 SpA / 4 SpD
Moveset:
- Surf / Bubble
- Hyper Voice / Hyper Beam
- Icy Wind / Ice Beam
- Future Sight
Azumarill is a pretty decent Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Azumarill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Azumarill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azumarill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Bubble is a special STAB-boosted 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
♦ Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
♦ Hyper Beam is a special 150-base power Normal-type move (Azumarill cannot move next turn).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
Link (click to copy):
https://hohoushome.com/b/jbab8
Movepool
Want to know what moves Azumarill can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Azumarill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azumarill can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Azumarill
- Moves: Defense curl + Rollout
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Perish song + Protect
- Moves: Whirlpool + Perish song
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet
- Moves that Break Screens: Brick Break
- Moves that inflict status: Scald, Toxic
Moves that boost Azumarill's stats
- Amnesia
- Belly Drum
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Azumarill
- Hydro Pump
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Azumarill in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Azumarill's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Azumarill. Top rated Azumarill X/Y movesets. You can find Azumarill builds X/Y. Azumarill movesets X/Y are listed here. VGC Azumarill Competitive Movesets can be found here. Find various EV spreads, find the best nature for Azumarill in X/Y along with competitive movesets. Basic info and Movesets for evolution