Competitive Information for Azurill [X/Y]
Normal / Fairy
Abilities:
This Pokemon's Attack is doubled.
This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Note: Pokemon with the Sap Sipper ability are immune to Grass attacks.
Movesets for Singles
Looking for a competitive moveset for Azurill? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Azurill, the remarkable Normal and Fairy-typed Pokémon! Azurill is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). Its only type-related weaknesses are Poison and Steel. Explore the movesets below to see how Azurill performs in battles.
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Return
- Knock Off
- Waterfall
- Rollout
Azurill is popular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azurill's attack is doubled.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Waterfall is a physical 80-base power Water-type move (20% chance to flinch the target).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/iaa12a
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
Moveset:
- Hyper Voice / Round
- Surf / Scald
- Ice Beam / Icy Wind
- Mud-Slap
Azurill is a fabulous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Azurill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azurill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/iba12a
Item: Eviolite
Ability: Huge Power
Nature: Brave (+Atk, -Spe)
EVs: 144 Hp / 135 Atk / 87 Def / 144 SpD
Moveset:
- Fake Tears / Body Slam
- Knock Off / Bounce
- Return
- Light Screen
Azurill is a sensational Double Wall. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Azurill is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Huge Power, Azurill's attack is doubled.
♦ Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Bounce is a physical 85-base power Flying-type move (bounces turn 1. hits turn 2. 30% paralyze).
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Light Screen is a status move (for 5 turns, special damage to allies is halved).
Link (click to copy):
https://hohoushome.com/b/ica12a
Movesets for Doubles
Need a strong doubles moveset for Azurill? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Huge Power
Nature: Adamant (+Atk, -SpA)
EVs: 120 Hp / 252 Atk / 68 Def / 68 SpD
Moveset:
- Double-Edge / Return
- Knock Off
- Waterfall
- Rollout
Azurill is a spectacular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Huge Power, Azurill's attack is doubled.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Waterfall is a physical 80-base power Water-type move (20% chance to flinch the target).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
Link (click to copy):
https://hohoushome.com/b/jaa12a
Item: Life Orb / Choice Specs
Ability: Sap Sipper
Nature: Modest (+SpA, -Atk)
EVs: 120 Hp / 68 Def / 252 SpA / 68 SpD
Moveset:
- Hyper Voice / Round
- Surf / Bubble
- Icy Wind / Ice Beam
- Mud-Slap
Azurill is an extraordinary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Azurill's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Azurill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sap Sipper, Azurill's attack is raised 1 stage if hit by a grass move; grass immunity.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Bubble is a special 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jba12a
Movepool
Want to know what moves Azurill can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Azurill.
Damage Modifiers:
Combo List
These are a list of several common move combinations Azurill can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Azurill
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that inflict status: Scald, Toxic
Moves that boost Azurill's stats
- Defense Curl
- Work Up
Most notable and possible best moves for Azurill
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Azurill in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Azurill's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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