Competitive Information for Hitmontop [X/Y]
Fighting
Abilities:
On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
If this Pokemon flinches, its Speed is raised by 1 stage.
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
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Movesets for Singles
Looking for a competitive moveset for Hitmontop? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Hitmontop, a rad Pokémon that excels with Fighting typing! It's a sight to see Hitmontop out in the 6th generation battlefield. It is weak to Fairy, Flying, and Psychic-typed attacks. Want to master Hitmontop's movesets? Dive into our detailed strategies below!
Item: Life Orb / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Rock Slide / Double-Edge
- Earthquake / Drill Run
- Thief / Sucker Punch
Hitmontop is pretty popular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle. Rock Slide was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/iaaed
Item: Life Orb / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Rock Slide / Double-Edge
- Earthquake / Drill Run
- Sucker Punch / Thief
Hitmontop is pretty popular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Rock Slide was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/ibaed
Item: Focus Sash
Ability: Technician
Nature: Naughty (+Atk, -SpD)
EVs: 4 Hp / 252 Atk / 252 Def
Moveset:
- Bullet Punch
- Vacuum Wave
- Endeavor
- Quick Attack
Hitmontop is an awesome Physical Tank. It is primarily designed to take a hefty amount of physical hits while dealing some decent damage. Focus Sash helps protect Hitmontop from being one-shotted and allowing it to atleast use a crucial move when brought out. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle.
♦ Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
♦ Endeavor is a physical 0-base power Normal-type move (lowers the target's hp to your Hitmontop's hp).
♦ Quick Attack is a physical priority-increased 40-base power Normal-type move (usually goes first).
Link (click to copy):
https://hohoushome.com/b/icaed
Movesets for Doubles
Need a strong doubles moveset for Hitmontop? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Bulldoze
- Rock Slide / Rollout
- Thief / Double-Edge
Hitmontop is an extraordinary Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Hitmontop's moves of 60 power or less have 1.5x power. includes struggle. Thief was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Thief is a physical 60-base power Dark-type move (if your Hitmontop has no item, it steals the target's).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jaaed
Item: Life Orb / Choice Band
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Earthquake / Drill Run
- Rock Slide / Rollout
- Sucker Punch / Double-Edge
Hitmontop is an extraordinary Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Hitmontop's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Hitmontop's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Steadfast, if Hitmontop flinches its speed is raised by 1 stage. Sucker Punch was added to provide additional threat coverage.
♦ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Hitmontop is hurt by 50% of its max hp if it misses).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/jbaed
Movepool
Want to know what moves Hitmontop can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hitmontop.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hitmontop can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Hitmontop
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves boosted by Technician: Aerial Ace (BP: 60), Swift (BP: 60), Bulldoze (BP: 60), Bullet Punch (BP: 40), Covet (BP: 60), Fake Out (BP: 40), Feint (BP: 30), Mach Punch (BP: 40), Mud-Slap (BP: 20), Pursuit (BP: 40), Quick Attack (BP: 40), Rapid Spin (BP: 20), Revenge (BP: 60), Rock Smash (BP: 40), Round (BP: 60), Snore (BP: 50), Tackle (BP: 50), Thief (BP: 60), Twister (BP: 40), Vacuum Wave (BP: 40), Rolling Kick (BP: 60), Rollout (BP: 30), Triple Kick (BP: 10)
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Quick Guard, Wide Guard, Bullet Punch, Fake Out, Feint, Mach Punch, Quick Attack, Sucker Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Hitmontop's stats
- Agility
- Bulk Up
- Rapid Spin
- Work Up
Most notable and possible best moves for Hitmontop
- Earthquake
- Fake Out
- Protect
- Rapid Spin
- Rest
- Toxic
Common Effort Values for Hitmontop in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Hitmontop's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Hitmontop. Top rated Hitmontop X/Y movesets. You can find Hitmontop builds X/Y. Hitmontop movesets X/Y are listed here. VGC Hitmontop Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hitmontop in X/Y along with competitive movesets. Basic info and Movesets for evolution