Competitive Information for Shedinja [X/Y]
Bug / Ghost
Abilities:
This Pokemon can only be damaged by supereffective moves and indirect damage.

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Movesets for Singles
Looking for a competitive moveset for Shedinja? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Arceus-PoisonDeoxys-DefenseShuckleSalamence-MegaGroudon-Primal
Meet Shedinja, a phenomenal Pokémon ready to dominate with its Bug and Ghost typing! It's to see Shedinja show up as a X/Y opponent. It is weak to Dark, Fire, Flying, Ghost, and Rock-typed attacks. Discover Shedinja's movesets below and unleash its potential in battles!
Item: Focus Sash
Ability: Wonder Guard
Nature: Hasty (+Spe, -Def)
EVs: 252 Atk / 252 Spe
Moveset:
- Confuse Ray
- String Shot
- Toxic
- Will-O-Wisp
Shedinja makes an a brilliant Physical Sweeper in single battles. It's goal is to crush rivals using devastating physical power. Focus Sash helps protect Shedinja from being one-shotted and allowing it to atleast use a crucial move when brought out. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
◆ String Shot is a status move (lowers the foes speed by 2 stages).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
◆ Will-O-Wisp is a status move (burns the target).
Note: This moveset is vulnerable to Taunt. Ensure you include at least one damage-dealing move to avoid this risk.
Link (click to copy):
https://hohoushome.com/b/iaa124
Item: Shell Bell / Life Orb
Ability: Wonder Guard
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Shadow Claw / Phantom Force
- Double-Edge / Return
- X-Scissor / Bug Bite
- Night Slash / Sucker Punch
In single battles, Shedinja is known as a superb Physical Sweeper. This configuration strives to crush rivals using lethal physical moves. Life Orb boosts the power of Shedinja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Shedinja recover from the recoil damage it may take from Double-Edge. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a hefty amount of damage.
◆ Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Shedinja steals and eats the target's berry).
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/iba124
Movesets for Doubles
Need a strong doubles moveset for Shedinja? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Arceus-PoisonDeoxys-DefenseShuckleSalamence-MegaGroudon-Primal
Item: Shell Bell / Life Orb
Ability: Wonder Guard
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Shadow Claw / Phantom Force
- Double-Edge / Return
- X-Scissor / Bug Bite
- Night Slash / Sucker Punch
Shedinja makes an a wonderful Physical Sweeper in double battles. This moveset was created to take down the opponent's team with brute physical power. Life Orb boosts the power of Shedinja's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Shedinja recover from the recoil damage it may take from Double-Edge. With Wonder Guard, Shedinja can only be damaged by supereffective moves and indirect damage.
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a mighty amount of damage.
◆ Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Shedinja steals and eats the target's berry).
◆ Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
◆ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/jaa124
Movepool
Want to know what moves Shedinja can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Shedinja.
Damage Modifiers:
Combo List
These are a list of several common move combinations Shedinja can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Shedinja
- Moves: Sunny day + Solar beam
- Moves: Swagger + Screech
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Bide, Endure, Protect, Shadow Sneak, Sucker Punch
- Moves that inflict status: Will-O-Wisp, Toxic
Moves that boost Shedinja's stats
- Agility
- Harden
- Hone Claws
- Metal Claw
- Silver Wind
- Swords Dance
Most notable and possible best moves for Shedinja
- Baton Pass
- Protect
- Rest
- Toxic
Common Effort Values for Shedinja in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Shedinja's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Shedinja. Top rated Shedinja X/Y movesets. You can find Shedinja builds X/Y. Shedinja movesets X/Y are listed here. VGC Shedinja Competitive Movesets can be found here. Find various EV spreads, find the best nature for Shedinja in X/Y along with competitive movesets. Basic info and Movesets for evolution