Competitive Information for Machamp [Black/White]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Every move used by or against this Pokemon will always hit.
If this Pokemon flinches, its Speed is raised by 1 stage.
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Movesets for Singles
Looking for a competitive moveset for Machamp? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover Machamp, a rad Pokémon with Fighting attributes! Machamp is a common Pokémon to see in the BW metagame. Its only type-related weaknesses are Flying and Psychic. Want to master Machamp's movesets? Dive into our detailed strategies below!
Item: Leftovers / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Dynamic Punch
- Stone Edge
- Ice Punch
- Substitute
Ready for single battles? Machamp is a stunning Physical Tank. This approach seeks to take a great amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's HP every turn. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Substitute is a status move (Machamp takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/gaa44
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Karate Chop
- Facade / Double-Edge
- Earthquake
- Protect
When it comes to single battles, Machamp shines as a spectacular Physical Sweeper. This moveset was created to overwhelm foes with overwhelming physical attacks. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
◆ Karate Chop is a physical STAB-boosted 50-base power Fighting-type move (high critical hit ratio).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/gba44
Item: Life Orb / Choice Band
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Stone Edge
- Mega Kick / Double-Edge
- Earthquake
Dominating single battles, Machamp is popular Physical Sweeper. It's designed to take down the opponent's team with potent physical moves. Choice Band will increase the damage of Machamp's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a huge amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/gca44
Item: Shell Bell / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Karate Chop
- Double-Edge / Return
- Earthquake
- Poison Jab
For those intense single battles, Machamp is a stunning Physical Sweeper. It attempts to crush rivals using intense physical attacks. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Machamp recover from the recoil damage it may take from Double-Edge. With Steadfast, if Machamp flinches its speed is raised by 1 stage.
◆ Karate Chop is a physical STAB-boosted 50-base power Fighting-type move (high critical hit ratio).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/gda44
Item: Leftovers
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 6 Spe
Moveset:
- Stone Edge / Thunder Punch
- Bullet Punch
- Dynamic Punch
- Earthquake / Ice Punch
Machamp proves to be a sensational Physical Tank for single battles. This moveset focuses to absorb physical damage and return fire with decent force. Leftovers are always a great recovery option to ensure Machamp last longer regaining it's life every turn. With No Guard, every move used by or against Machamp will always hit. Good endurance, strong attack, speed of a dead body... I'm currently using the 1st noticed moves, Dynamic Punch is a STAB 100 BP 100% Confuse move, and EdgeQuake combo to hurt.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Bullet Punch is a physical priority-increased 40-base power Steel-type move (usually goes first).
◆ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gea44
Item: Life Orb
Ability: No Guard
Nature: Brave (+Atk, -Spe)
EVs: 128 Hp / 252 Atk / 128 SpD
Moveset:
- Cross Chop / Poison Jab
- Dynamic Punch / Close Combat
- Rock Slide / Fire Punch
- Earthquake
In single battles, Machamp is known as a first-rate Physical Tank. It is meant to take a considerable amount of physical hits while dealing some decent damage. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With No Guard, every move used by or against Machamp will always hit.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Dynamic Punch is a physical STAB-boosted 100-base power Fighting-type move (100% chance to confuse the target).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/gfa44
Movesets for Doubles
Need a strong doubles moveset for Machamp? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Karate Chop
- Earthquake / Bulldoze
- Facade / Double-Edge
- Protect
Machamp makes an a spectacular Physical Sweeper in double battles. It's primary goal is to take down the opponent's team with overwhelming physical moves. Flame Orb will burn Machamp at the end of the turn which will activate Machamp's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Machamp is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Machamp a sweet boost.
◆ Karate Chop is a physical STAB-boosted 50-base power Fighting-type move (high critical hit ratio).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Machamp is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Protect is a status move (prevents moves from affecting your Machamp this turn).
Link (click to copy):
https://hohoushome.com/b/haa44
Item: Shell Bell / Life Orb
Ability: No Guard
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Cross Chop / Close Combat
- Stone Edge / Rock Slide
- Earthquake / Bulldoze
- Double-Edge / Mega Kick
Machamp proves to be an interesting Physical Sweeper for double battles. This technique aims to overwhelm foes with brute physical power. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Machamp recover from the recoil damage it may take from Double-Edge. With No Guard, every move used by or against Machamp will always hit.
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Machamp's defense and special defense by 1 stage).
◆ Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Mega Kick is a physical 120-base power Normal-type move that deals a high amount of damage.
Link (click to copy):
https://hohoushome.com/b/hba44
Item: Shell Bell / Life Orb
Ability: Steadfast
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Karate Chop
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge / Return
In double battles, Machamp's Physical Sweeper role is pretty popular. This moveset was constructed to overwhelm foes with devastating physical attacks. Life Orb boosts the power of Machamp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Machamp recover from the recoil damage it may take from Double-Edge. With Steadfast, if Machamp flinches its speed is raised by 1 stage.
◆ Karate Chop is a physical STAB-boosted 50-base power Fighting-type move (high critical hit ratio).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/hca44
Movepool
Want to know what moves Machamp can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Machamp.
Damage Modifiers:
Combo List
These are a list of several common move combinations Machamp can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Machamp
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Guts + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Wide Guard, Bullet Punch, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Machamp's stats
- Bulk Up
- Meditate
- Work Up
Most notable and possible best moves for Machamp
- Bullet Punch
- Dynamic Punch
- Earthquake
- Ice Punch
- Knock Off
- Light Screen
- Payback
- Protect
- Rest
- Stone Edge
- Substitute
- Thunder Punch
- Toxic
Common Effort Values for Machamp in Black and White
- Adamant Nature ( 252/252/0/0/4/0/ )
- Adamant Nature ( 128/252/0/0/0/128/ )
- Optimize Machamp's Defensive EV-spread for Pokemon Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Machamp. Top rated Machamp Black/White movesets. You can find Machamp builds Black/White. Machamp movesets Black/White are listed here. VGC Machamp Competitive Movesets can be found here. Find various EV spreads, find the best nature for Machamp in Black/White along with competitive movesets. Basic info and Movesets for evolution