Competitive Information for Rapidash [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Rapidash rapidash
Base Stats for Rapidash

Fire

Abilities:
Flame BodyFlame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
,
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
Run AwayRun Away: No competitive use.


Evolutions / Family:
Ponyta
Rapidash

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Rapidash? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Rapidash is a stupendous Fire-typed Pokemon. It's pretty standard to find yourself dealing with Rapidash when battling in the 5th generation meta. Rapidash is weak to Ground, Rock, and Water-typed attacks.


Species: Rapidash
Item: Life Orb / Charcoal
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 52 Hp / 252 Atk / 204 Spe
Moveset:
- Flare Blitz / Flame Wheel
- Drill Run / Double-Edge
- Wild Charge / Drill Run
- Poison Jab

Physical Sweeper Rapidash (Flash Fire)

Rapidash is a sensational Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Rapidash's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Drill Run was added to provide additional threat coverage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Rapidash).
Flame Wheel is a physical STAB-boosted 60-base power Fire-type move (10% chance to burn the target. thaws Rapidash).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Species: Rapidash
Item: Life Orb / Charcoal
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 52 Hp / 252 SpA / 204 Spe
Moveset:
- Overheat / Flamethrower
- Hyper Beam / Round
- Solar Beam
- Morning Sun

Special Sweeper Rapidash (Flash Fire)

Rapidash is a marvelous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. White Herb will reset Rapidash's negative stat changes once (specifically for when it uses Overheat). Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Rapidash's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Rapidash's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Hyper Beam is a special 150-base power Normal-type move (Rapidash cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Morning Sun is a status move (heals your Rapidash by a weather-dependent amount).


Movesets for Doubles


What is a good doubles moveset for Rapidash? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Rapidash
Item: Life Orb / Charcoal
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 52 Hp / 252 Atk / 204 Spe
Moveset:
- Flare Blitz / Flame Wheel
- Drill Run / Double-Edge
- Wild Charge / Drill Run
- Poison Jab

Doubles Physical Sweeper Rapidash (Flash Fire)

Rapidash is a fabulous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Rapidash's fire attacks do 1.5x damage if hit by one fire move; fire immunity. Drill Run was added to provide additional threat coverage.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Rapidash).
Flame Wheel is a physical STAB-boosted 60-base power Fire-type move (10% chance to burn the target. thaws Rapidash).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Drill Run is a physical 80-base power Ground-type move (high critical hit ratio).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).



Species: Rapidash
Item: Life Orb / Charcoal
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 52 Hp / 252 SpA / 204 Spe
Moveset:
- Heat Wave / Overheat
- Hyper Beam / Round
- Solar Beam
- Morning Sun

Doubles Special Sweeper Rapidash (Flash Fire)

Rapidash is an awesome Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Rapidash's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Rapidash's special attack by 2 stages).
Hyper Beam is a special 150-base power Normal-type move (Rapidash cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Morning Sun is a status move (heals your Rapidash by a weather-dependent amount).


Movepool


Wondering what moves can Rapidash learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Inferno
100
50%
5
100% chance to burn the target.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Run
80
95%
10
High critical hit ratio.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Megahorn
120
85%
10
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Poison Jab
80
100%
20
30% chance to poison the target.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Tackle
50
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
90%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Rapidash can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Rapidash

Create a build


Have an idea in mind for Rapidash that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Rapidash's EVs for Black/White




Visit Smogon's Pokedex for more competitive movesets for RapidashVisit Serebii's Pokedex for location, breeding, and other game details about RapidashVisit Bulbapedia for more information about Rapidash