Competitive Information for Rapidash [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Rapidash rapidash
Base Stats for Rapidash

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
Run AwayRun Away: No competitive use.


Evolutions / Family:
Ponyta
Rapidash

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for RapidashVisit Serebii's Pokedex for location, breeding, and other game details about RapidashVisit Bulbapedia for more information about Rapidash

Movesets for Singles


What is a good competitive moveset for Rapidash? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Rapidash is a decent Fire-typed Pokemon. It's pretty common to see Rapidash show up as a Ruby/Sapphire opponent. Rapidash is weak to Ground, Rock, and Water-typed attacks.


Species: Rapidash
Item: Life Orb / Focus Sash
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Double Kick
- Protect
- Toxic

Physical Sweeper Rapidash (Flash Fire)

Rapidash is an extraordinary Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Rapidash's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Protect is a status move (prevents moves from affecting your Rapidash this turn).
Toxic is a status move (badly poisons the target).




Species: Rapidash
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Solar Beam
- Protect
- Toxic

Special Sweeper Rapidash (Flash Fire)

Rapidash is a decent Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Rapidash's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Rapidash's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Protect is a status move (prevents moves from affecting your Rapidash this turn).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Rapidash? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Rapidash
Item: Life Orb / Focus Sash
Ability: Flash Fire
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Double Kick
- Protect
- Toxic

Doubles Physical Sweeper Rapidash (Flash Fire)

Rapidash is a fabulous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. In the old days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Rapidash's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Double Kick is a physical 30-base power Fighting-type move (hits 2 times in one turn).
Protect is a status move (prevents moves from affecting your Rapidash this turn).
Toxic is a status move (badly poisons the target).




Species: Rapidash
Item: Life Orb / White Herb
Ability: Flash Fire
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Solar Beam
- Protect
- Toxic

Doubles Special Sweeper Rapidash (Flash Fire)

Rapidash is an extraordinary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Remember before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flash Fire, Rapidash's fire attacks do 1.5x damage if hit by one fire move; fire immunity.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Rapidash's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Protect is a status move (prevents moves from affecting your Rapidash this turn).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Rapidash learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flamethrower
95
100%
15
10% chance to burn the target.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Rapidash can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Rapidash

Create a build


Have an idea in mind for Rapidash that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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