Competitive Information for Weepinbell [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Weepinbell weepinbell
Base Stats for Weepinbell

Grass / Poison

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.
,
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.


Evolutions / Family:
Bellsprout
Weepinbell
Victreebel

Weakness Chart for Grass/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
0.5x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
2x
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WeepinbellVisit Serebii's Pokedex for location, breeding, and other game details about WeepinbellVisit Bulbapedia for more information about Weepinbell

Movesets for Singles


What is a good competitive moveset for Weepinbell? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Weepinbell is a sensational Grass and Poison-typed Pokemon. Weepinbell is not a Pokemon anyone usually expects sees on the battlefield. Weepinbell is weak to Fire, Flying, Ice, and Psychic-typed attacks.


Species: Weepinbell
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb / Razor Leaf
- Sucker Punch
- Bug Bite

Physical Sweeper Weepinbell (Chlorophyll)

Weepinbell is an astounding Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a nice amount of damage.
Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Bug Bite is a physical 60-base power Bug-type move (Weepinbell steals and eats the target's berry).




Species: Weepinbell
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Sludge Bomb / Venoshock
- Energy Ball / Giga Drain
- Round / Weather Ball
- Morning Sun

Special Sweeper Weepinbell (Chlorophyll)

Weepinbell is a marvelous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Venoshock is a special STAB-boosted 65-base power Poison-type move (power doubles if the target is poisoned).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Weepinbell recovers 50% of the damage dealt).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
Morning Sun is a status move (heals your Weepinbell by a weather-dependent amount).




Species: Weepinbell
Item: Leftovers
Ability: Chlorophyll
Nature: Mild (+SpA, -Def)
EVs: 232 Hp / 232 SpA / 44 Spe
Moveset:
- Clear Smog / Encore
- Energy Ball
- Synthesis
- Sludge Bomb

Weepinbell Special Tank (Healingbell)

Weepinbell is an outstanding Special Tank. This moveset attempts to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Weepinbell last longer regaining it's HP every turn. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Clear Smog is a special STAB-boosted 50-base power Poison-type move (resets all of the target's stat stages to 0).
Encore is a status move (target repeats its last move for its next 3 turns).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Synthesis is a status move (heals your Weepinbell by a weather-dependent amount).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).



Movesets for Doubles


What is a good doubles moveset for Weepinbell? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Weepinbell
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Razor Leaf / Seed Bomb
- Double-Edge / Return
- Sucker Punch
- Bug Bite

Doubles Physical Sweeper Weepinbell (Chlorophyll)

Weepinbell is a spectacular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a hefty amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Bug Bite is a physical 60-base power Bug-type move (Weepinbell steals and eats the target's berry).




Species: Weepinbell
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Sludge Bomb / Acid
- Energy Ball / Giga Drain
- Round / Weather Ball
- Morning Sun

Doubles Special Sweeper Weepinbell (Chlorophyll)

Weepinbell is a stupendous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Acid is a special STAB-boosted 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Weepinbell recovers 50% of the damage dealt).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
Morning Sun is a status move (heals your Weepinbell by a weather-dependent amount).



Movepool


Wondering what moves can Weepinbell learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Magical Leaf
60
--
20
This move does not check accuracy.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Wring Out
--
100%
5
More power the more HP the target has left.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Knock Off
20
100%
20
Removes the target's held item.
Leech Life
20
100%
15
User recovers 50% of the damage dealt.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Power Whip
120
85%
10
No additional effect.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seed Bomb
80
100%
15
No additional effect.
Slam
80
75%
20
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Vine Whip
35
100%
15
No additional effect.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Growth
--
--
40
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Weepinbell can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Weepinbell

Create a build


Have an idea in mind for Weepinbell that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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