Competitive Information for Weepinbell [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Weepinbell weepinbell
Base Stats for Weepinbell

Grass / Poison

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.


Evolutions / Family:
Bellsprout
Weepinbell
Victreebel

Weakness Chart for Grass/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
0.5x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
2x
  
  
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Weepinbell? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Weepinbell is an astounding Grass and Poison-typed Pokemon. Weepinbell is not a Pokemon anyone usually expects sees on the battlefield. Weepinbell is weak to Fire, Flying, Ice, and Psychic-typed attacks.


Species: Weepinbell
Item: Life Orb / Miracle Seed
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 116 Hp / 252 Atk / 48 Def / 88 SpD / 4 Spe
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Frustration
- Sucker Punch / Thief
- Leech Life

Physical Sweeper Weepinbell (Chlorophyll)

Weepinbell is an awesome Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a large amount of damage.
Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Thief is a physical 40-base power Dark-type move (if your Weepinbell has no item, it steals the target's).
Leech Life is a physical 20-base power Bug-type move (Weepinbell recovers 50% of the damage dealt).



Species: Weepinbell
Item: Life Orb / Poison Barb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 116 Hp / 48 Def / 252 SpA / 88 SpD / 4 Spe
Moveset:
- Sludge Bomb / Acid
- Energy Ball / Solar Beam
- Weather Ball / Snore
- Morning Sun

Special Sweeper Weepinbell (Chlorophyll)

Weepinbell is pretty popular Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Acid is a special STAB-boosted 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
Snore is a special 40-base power Normal-type move (Weepinbell must be asleep. 30% chance to flinch target).
Morning Sun is a status move (heals your Weepinbell by a weather-dependent amount).



Species: Weepinbell
Item: Leftovers
Ability: Chlorophyll
Nature: Mild (+SpA, -Def)
EVs: 232 Hp / 232 SpA / 44 Spe
Moveset:
- Encore
- Energy Ball
- Synthesis
- Sludge Bomb

Weepinbell Special Tank (Healingbell*)

Weepinbell is a remarkable Special Tank. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Weepinbell last longer regaining it's stamina every turn. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Encore is a status move (the target repeats its last move for 4-8 turns).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Synthesis is a status move (heals your Weepinbell by a weather-dependent amount).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).


Movesets for Doubles


What is a good doubles moveset for Weepinbell? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Weepinbell
Item: Life Orb / Miracle Seed
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 116 Hp / 252 Atk / 48 Def / 88 SpD / 4 Spe
Moveset:
- Razor Leaf / Seed Bomb
- Double-Edge / Frustration
- Sucker Punch / Thief
- Leech Life

Doubles Physical Sweeper Weepinbell (Chlorophyll)

Weepinbell is pretty popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a good amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Thief is a physical 40-base power Dark-type move (if your Weepinbell has no item, it steals the target's).
Leech Life is a physical 20-base power Bug-type move (Weepinbell recovers 50% of the damage dealt).



Species: Weepinbell
Item: Life Orb / Poison Barb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 116 Hp / 48 Def / 252 SpA / 88 SpD / 4 Spe
Moveset:
- Sludge Bomb / Acid
- Energy Ball / Solar Beam
- Weather Ball / Snore
- Morning Sun

Doubles Special Sweeper Weepinbell (Chlorophyll)

Weepinbell is a remarkable Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Acid is a special STAB-boosted 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
Snore is a special 40-base power Normal-type move (Weepinbell must be asleep. 30% chance to flinch target).
Morning Sun is a status move (heals your Weepinbell by a weather-dependent amount).


Movepool


Wondering what moves can Weepinbell learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Magical Leaf
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Wring Out
--
100%
5
More power the more HP the target has left.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Leech Life
20
100%
15
User recovers 50% of the damage dealt.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Slam
80
75%
20
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Vine Whip
35
100%
15
No additional effect.
Wrap
15
85%
20
Traps and damages the target for 2-5 turns.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Weepinbell can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Weepinbell

Create a build


Have an idea in mind for Weepinbell that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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