Competitive Information for Weepinbell [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Weepinbell weepinbell
Base Stats for Weepinbell

Grass / Poison

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.


Evolutions / Family:
Bellsprout
Weepinbell
Victreebel

Weakness Chart for Grass/Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
0.5x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
2x
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WeepinbellVisit Serebii's Pokedex for location, breeding, and other game details about WeepinbellVisit Bulbapedia for more information about Weepinbell

Movesets for Singles


What is a good competitive moveset for Weepinbell? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Weepinbell is a stupendous Grass and Poison-typed Pokemon. Weepinbell is not a Pokemon anyone usually expects sees on the battlefield. Weepinbell is weak to Fire, Flying, Ice, and Psychic-typed attacks.


Species: Weepinbell
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Sludge Bomb / Acid
- Double-Edge / Return
- Leech Life
- Morning Sun

Physical Sweeper Weepinbell (Chlorophyll)

Weepinbell is a marvelous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Acid is a physical STAB-boosted 40-base power Poison-type move (10% chance to lower the foes defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Leech Life is a physical 20-base power Bug-type move (Weepinbell recovers 50% of the damage dealt).
Morning Sun is a status move (heals your Weepinbell by a weather-dependent amount).




Species: Weepinbell
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Solar Beam / Giga Drain
- Thief
- Morning Sun
- Protect

Special Sweeper Weepinbell (Chlorophyll)

Weepinbell is an extraordinary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Weepinbell recovers 50% of the damage dealt).
Thief is a special 40-base power Dark-type move (if your Weepinbell has no item, it steals the target's).
Morning Sun is a status move (heals your Weepinbell by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Weepinbell this turn).



Movesets for Doubles


What is a good doubles moveset for Weepinbell? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Weepinbell
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Sludge Bomb / Acid
- Double-Edge / Return
- Leech Life
- Morning Sun

Doubles Physical Sweeper Weepinbell (Chlorophyll)

Weepinbell is pretty popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Sludge Bomb is a physical STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Acid is a physical STAB-boosted 40-base power Poison-type move (10% chance to lower the foes defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Leech Life is a physical 20-base power Bug-type move (Weepinbell recovers 50% of the damage dealt).
Morning Sun is a status move (heals your Weepinbell by a weather-dependent amount).




Species: Weepinbell
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Razor Leaf / Solar Beam
- Thief
- Morning Sun
- Protect

Doubles Special Sweeper Weepinbell (Chlorophyll)

Weepinbell is a decent Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Razor Leaf is a special STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Thief is a special 40-base power Dark-type move (if your Weepinbell has no item, it steals the target's).
Morning Sun is a status move (heals your Weepinbell by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Weepinbell this turn).



Movepool


Wondering what moves can Weepinbell learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Magical Leaf
60
--
20
This move does not check accuracy.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Vine Whip
35
100%
10
No additional effect.
Acid
40
100%
30
10% chance to lower the foe(s) Defense by 1.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Leech Life
20
100%
15
User recovers 50% of the damage dealt.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Wrap
15
85%
20
Traps and damages the target for 2-5 turns.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Ingrain
--
--
20
User recovers 1/16 max HP per turn. Traps user.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Weepinbell can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Weepinbell

Create a build


Have an idea in mind for Weepinbell that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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