Competitive Information for Weepinbell [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Weepinbell weepinbell
Base Stats for Weepinbell

Grass / Poison

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.
,
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.


Evolutions / Family:
Bellsprout
Weepinbell
Victreebel

Weakness Chart for Grass/Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
0.5x
0.5x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
  
2x
  
  
2x
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WeepinbellVisit Serebii's Pokedex for location, breeding, and other game details about WeepinbellVisit Bulbapedia for more information about Weepinbell

Movesets for Singles


What is a good competitive moveset for Weepinbell? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Weepinbell is a phenomenal Grass and Poison-typed Pokemon. Weepinbell is not a Pokemon anyone usually expects sees on the battlefield. Weepinbell is weak to Fire, Flying, Ice, and Psychic-typed attacks.


Species: Weepinbell
Item: Normalium Z / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb
- Poison Jab
- Leech Life

Physical Sweeper Weepinbell (Chlorophyll)

Weepinbell is pretty popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a great amount of damage.
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Leech Life is a physical 80-base power Bug-type move (Weepinbell recovers 50% of the damage dealt).




Species: Weepinbell
Item: Poisonium Z / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Belch / Sludge Bomb
- Energy Ball / Giga Drain
- Round / Snore
- Infestation

Special Sweeper Weepinbell (Chlorophyll)

Weepinbell is a wonderful Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Weepinbell eats a berry).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Weepinbell recovers 50% of the damage dealt).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Weepinbell must be asleep. 30% chance to flinch target).
Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).




Species: Weepinbell
Item: Leftovers
Ability: Chlorophyll
Nature: Mild (+SpA, -Def)
EVs: 232 Hp / 232 SpA / 44 Spe
Moveset:
- Clear Smog / Encore
- Energy Ball
- Synthesis
- Sludge Bomb

Weepinbell Special Tank (Healingbell)

Weepinbell is a phenomenal Special Tank. The purpose of this moveset is to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Weepinbell last longer regaining it's it's HP every turn. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Clear Smog is a special STAB-boosted 50-base power Poison-type move (resets all of the target's stat stages to 0).
Encore is a status move (target repeats its last move for its next 3 turns).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Synthesis is a status move (heals your Weepinbell by a weather-dependent amount).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).



Movesets for Doubles


What is a good doubles moveset for Weepinbell? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Weepinbell
Item: Grassium Z / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Razor Leaf / Seed Bomb
- Double-Edge / Return
- Poison Jab
- Leech Life

Doubles Physical Sweeper Weepinbell (Chlorophyll)

Weepinbell is a pretty decent Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a hefty amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Leech Life is a physical 80-base power Bug-type move (Weepinbell recovers 50% of the damage dealt).




Species: Weepinbell
Item: Poisonium Z / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Belch / Sludge Bomb
- Energy Ball / Giga Drain
- Round / Snore
- Infestation

Doubles Special Sweeper Weepinbell (Chlorophyll)

Weepinbell is a fabulous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Weepinbell from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Weepinbell's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Weepinbell's speed is doubled.

Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Weepinbell eats a berry).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Weepinbell recovers 50% of the damage dealt).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Weepinbell must be asleep. 30% chance to flinch target).
Infestation is a special 20-base power Bug-type move (traps and damages the target for 4-5 turns).



Movepool


Wondering what moves can Weepinbell learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Magical Leaf
60
--
20
This move does not check accuracy.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Wring Out
--
100%
5
More power the more HP the target has left.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Poison Jab
80
100%
20
30% chance to poison the target.
Power Whip
120
85%
10
No additional effect.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Slam
80
75%
20
No additional effect.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Vine Whip
45
100%
25
No additional effect.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Strength Sap
--
100%
10
User heals HP=target's Atk stat. Lowers Atk by 1.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Weepinbell can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Weepinbell

Create a build


Have an idea in mind for Weepinbell that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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